| RenderPipeline get_currentPipeline() | PublicStatic+1 flags | | 0x08 |
| void set_currentPipeline(RenderPipeline value) | PrivateStatic+1 flags | | 0x08 |
| void add_beginCameraRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void remove_beginCameraRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void add_endCameraRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void remove_endCameraRendering(Action<UnityEngine.Rendering.ScriptableRenderContext value) | PublicStatic+1 flags | | 0x08 |
| void OnActiveRenderPipelineTypeChanged() | Static+1 flags | | 0x00 |
| void HandleRenderPipelineChange(RenderPipelineAsset pipelineAsset) | Static+1 flags | | 0x08 |
| void CleanupRenderPipeline() | Static+1 flags | | 0x00 |
| string GetCurrentPipelineAssetType() | PrivateStatic | | 0x08 |
| void DoRenderLoop_Internal(RenderPipelineAsset pipe, long loopPtr, List<UnityEngine.Camera.RenderRequest> renderRequests) | PrivateStatic | | 0x08 |
| void PrepareRenderPipeline(RenderPipelineAsset pipelineAsset) | Static+1 flags | | 0x08 |
| bool IsPipelineRequireCreation() | PrivateStatic | | 0x01 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |