| void Render(const ScriptableRenderContext& context, const Camera[]& cameras) | 4 flags | — | 0x08 |
| void ProcessRenderRequests(const ScriptableRenderContext& context, Camera camera, List<UnityEngine.Camera.RenderRequest> renderRequests) | 3 flags | — | 0x08 |
| void Render(const ScriptableRenderContext& context, List<UnityEngine.Camera> cameras) | 3 flags | — | 0x08 |
| void InternalRender(const ScriptableRenderContext& context, List<UnityEngine.Camera> cameras) | 1 flags | — | 0x08 |
| void InternalRenderWithRequests(const ScriptableRenderContext& context, List<UnityEngine.Camera> cameras, List<UnityEngine.Camera.RenderRequest> renderRequests) | 1 flags | — | 0x08 |
| bool get_disposed() | Public+1 flags | — | 0x01 |
| void set_disposed(bool value) | Private+1 flags | — | 0x01 |
| void Dispose() | 1 flags | — | 0x00 |
| void Dispose(bool disposing) | 3 flags | — | 0x01 |