| Cubemap get_blackCubeTexture() | PublicStatic+1 flags | | 0x08 |
| Cubemap get_magentaCubeTexture() | PublicStatic+1 flags | | 0x08 |
| CubemapArray get_magentaCubeTextureArray() | PublicStatic+1 flags | | 0x08 |
| Cubemap get_whiteCubeTexture() | PublicStatic+1 flags | | 0x08 |
| RenderTexture get_emptyUAV() | PublicStatic+1 flags | | 0x08 |
| Texture3D get_blackVolumeTexture() | PublicStatic+1 flags | | 0x08 |
| void ClearRenderTarget(CommandBuffer cmd, const ClearFlag& clearFlag, const Color& clearColor) | PublicStatic | | 0x10 |
| int FixupDepthSlice(int depthSlice, RTHandle buffer) | PrivateStatic | | 0x08 |
| int FixupDepthSlice(int depthSlice, const CubemapFace& cubemapFace) | PrivateStatic | | 0x04 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const ClearFlag& clearFlag, int miplevel, const CubemapFace& cubemapFace, int depthSlice) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderTargetIdentifier& depthBuffer, int miplevel, const CubemapFace& cubemapFace, int depthSlice) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderTargetIdentifier& depthBuffer, const ClearFlag& clearFlag, int miplevel, const CubemapFace& cubemapFace, int depthSlice) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderTargetIdentifier& depthBuffer, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, const RenderTargetIdentifier& depthBuffer) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, const RenderTargetIdentifier& depthBuffer, const ClearFlag& clearFlag) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, const RenderTargetIdentifier& depthBuffer, const ClearFlag& clearFlag, const Color& clearColor) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, const ClearFlag& clearFlag, const Color& clearColor) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, const ClearFlag& clearFlag) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderTargetIdentifier& depthBuffer, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction, const ClearFlag& clearFlag, const Color& clearColor) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction, const ClearFlag& clearFlag, const Color& clearColor) | PublicStatic | | 0x28 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderTargetIdentifier& depthBuffer, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction, const ClearFlag& clearFlag) | PublicStatic | | 0x28 |
| void SetViewportAndClear(CommandBuffer cmd, RTHandle buffer, const ClearFlag& clearFlag, const Color& clearColor) | PrivateStatic | | 0x10 |
| void SetRenderTarget(CommandBuffer cmd, RTHandle buffer, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice) | PublicStatic | | 0x10 |
| void SetRenderTarget(CommandBuffer cmd, RTHandle buffer, const ClearFlag& clearFlag, int miplevel, const CubemapFace& cubemapFace, int depthSlice) | PublicStatic | | 0x08 |
| void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, RTHandle depthBuffer, int miplevel, const CubemapFace& cubemapFace, int depthSlice) | PublicStatic | | 0x08 |
| void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, RTHandle depthBuffer, const ClearFlag& clearFlag, int miplevel, const CubemapFace& cubemapFace, int depthSlice) | PublicStatic | | 0x08 |
| void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, RTHandle depthBuffer, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice) | PublicStatic | | 0x10 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, RTHandle depthBuffer) | PublicStatic | | 0x08 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, RTHandle depthBuffer, const ClearFlag& clearFlag) | PublicStatic | | 0x08 |
| void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, RTHandle depthBuffer, const ClearFlag& clearFlag, const Color& clearColor) | PublicStatic | | 0x10 |
| void SetViewport(CommandBuffer cmd, RTHandle target) | PublicStatic | | 0x08 |
| string GetRenderTargetAutoName(int width, int height, int depth, const RenderTextureFormat& format, const string& name, bool mips, bool enableMSAA, const MSAASamples& msaaSamples) | PublicStatic | | 0x08 |
| string GetRenderTargetAutoName(int width, int height, int depth, const GraphicsFormat& format, const string& name, bool mips, bool enableMSAA, const MSAASamples& msaaSamples) | PublicStatic | | 0x08 |
| string GetRenderTargetAutoName(int width, int height, int depth, const GraphicsFormat& format, const TextureDimension& dim, const string& name, bool mips, bool enableMSAA, const MSAASamples& msaaSamples, bool dynamicRes) | PublicStatic | | 0x08 |
| string GetRenderTargetAutoName(int width, int height, int depth, const string& format, const TextureDimension& dim, const string& name, bool mips, bool enableMSAA, const MSAASamples& msaaSamples, bool dynamicRes) | PrivateStatic | | 0x08 |
| string GetTextureAutoName(int width, int height, const TextureFormat& format, const TextureDimension& dim, const string& name, bool mips, int depth) | PublicStatic | | 0x08 |
| string GetTextureAutoName(int width, int height, const GraphicsFormat& format, const TextureDimension& dim, const string& name, bool mips, int depth) | PublicStatic | | 0x08 |
| string GetTextureAutoName(int width, int height, const string& format, const TextureDimension& dim, const string& name, bool mips, int depth) | PrivateStatic | | 0x08 |
| void ClearCubemap(CommandBuffer cmd, RenderTexture renderTexture, const Color& clearColor, bool clearMips) | PublicStatic | | 0x10 |
| void DrawFullScreen(CommandBuffer commandBuffer, Material material, MaterialPropertyBlock properties, int shaderPassId) | PublicStatic | | 0x08 |
| void DrawFullScreen(CommandBuffer commandBuffer, Material material, const RenderTargetIdentifier& colorBuffer, MaterialPropertyBlock properties, int shaderPassId) | PublicStatic | | 0x28 |
| void DrawFullScreen(CommandBuffer commandBuffer, Material material, const RenderTargetIdentifier& colorBuffer, const RenderTargetIdentifier& depthStencilBuffer, MaterialPropertyBlock properties, int shaderPassId) | PublicStatic | | 0x28 |
| void DrawFullScreen(CommandBuffer commandBuffer, Material material, const RenderTargetIdentifier[]& colorBuffers, const RenderTargetIdentifier& depthStencilBuffer, MaterialPropertyBlock properties, int shaderPassId) | PublicStatic | | 0x28 |
| void DrawFullScreen(CommandBuffer commandBuffer, Material material, const RenderTargetIdentifier[]& colorBuffers, MaterialPropertyBlock properties, int shaderPassId) | PublicStatic | | 0x08 |
| Color ConvertSRGBToActiveColorSpace(const Color& color) | PublicStatic | | 0x10 |
| Color ConvertLinearToActiveColorSpace(const Color& color) | PublicStatic | | 0x10 |
| Material CreateEngineMaterial(const string& shaderPath) | PublicStatic | | 0x08 |
| Material CreateEngineMaterial(Shader shader) | PublicStatic | | 0x08 |
| bool HasFlag(const uint8& mask, const uint8& flag) | PublicStatic | — | 0x01 |
| void Swap(const uint8& a, const uint8& b) | PublicStatic | — | 0x00 |
| void SetKeyword(CommandBuffer cmd, const string& keyword, bool state) | PublicStatic | | 0x08 |
| void SetKeyword(Material material, const string& keyword, bool state) | PublicStatic | | 0x08 |
| void SetKeyword(ComputeShader cs, const string& keyword, bool state) | PublicStatic | | 0x08 |
| void Destroy(Object obj) | PublicStatic | | 0x08 |
| IEnumerable<System.Type> GetAllAssemblyTypes() | PublicStatic | | 0x08 |
| IEnumerable<System.Type> GetAllTypesDerivedFrom() | PublicStatic | — | 0x08 |
| void SafeRelease(ComputeBuffer buffer) | PublicStatic | | 0x08 |
| Mesh CreateCubeMesh(const Vector3& min, const Vector3& max) | PublicStatic | | 0x0C |
| bool ArePostProcessesEnabled(Camera camera) | PublicStatic | | 0x08 |
| bool AreAnimatedMaterialsEnabled(Camera camera) | PublicStatic | | 0x08 |
| bool IsSceneLightingDisabled(Camera camera) | PublicStatic | | 0x08 |
| bool IsLightOverlapDebugEnabled(Camera camera) | PublicStatic | | 0x08 |
| bool IsSceneViewFogEnabled(Camera camera) | PublicStatic | | 0x08 |
| bool IsSceneFilteringEnabled() | PublicStatic | | 0x01 |
| bool IsSceneViewPrefabStageContextHidden() | PublicStatic | | 0x01 |
| void DrawRendererList(const ScriptableRenderContext& renderContext, CommandBuffer cmd, const RendererList& rendererList) | PublicStatic | | 0x1E0 |
| void DrawRendererList(const ScriptableRenderContext& renderContext, CommandBuffer cmd, const RendererList& rendererList) | PublicStatic | | 0x10 |
| int GetTextureHash(Texture texture) | PublicStatic | | 0x08 |
| int PreviousPowerOfTwo(int size) | PublicStatic | | 0x04 |
| uint8 GetLastEnumValue() | PublicStatic | — | 0x00 |
| string GetCorePath() | Static+1 flags | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |