Zdexby TheHolyOneZ
42,595 classes
Class

Blitter

: Object
UnityEngine.Rendering.Blitter, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0010

Members 7

OffsetSizeNameTypeFlagsDefault
0x08s_BlitMaterialPrivateStatic—
0x08s_BlitTexArrayMaterialPrivateStatic—
0x08s_BlitTexArraySingleSliceMaterialPrivateStatic—
0x08s_BlitColorAndDepthMaterialPrivateStatic—
0x08s_PropertyBlockMaterialPropertyBlockPrivateStatic—
0x08s_TriangleMeshMeshPrivateStatic—
0x08s_QuadMeshMeshPrivateStatic—

Functions 27

SignatureFlagsNativeParams
void Initialize(Shader blitPS, Shader blitColorAndDepthPS)PublicStatic—0x08
void Cleanup()PublicStatic—0x00
Material GetBlitMaterial(const TextureDimension& dimension, bool singleSlice)PublicStatic—0x08
void DrawTriangle(CommandBuffer cmd, Material material, int shaderPass)PrivateStatic—0x08
void DrawQuad(CommandBuffer cmd, Material material, int shaderPass)Static+1 flags—0x08
void BlitTexture(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, float mipLevel, bool bilinear)PublicStatic—0x10
void BlitTexture2D(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, float mipLevel, bool bilinear)PublicStatic—0x10
void BlitColorAndDepth(CommandBuffer cmd, Texture sourceColor, RenderTexture sourceDepth, const Vector4& scaleBias, float mipLevel, bool blitDepth)PublicStatic—0x10
void BlitTexture(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, Material material, int pass)PublicStatic—0x10
void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, float mipLevel, bool bilinear)PublicStatic—0x08
void BlitCameraTexture2D(CommandBuffer cmd, RTHandle source, RTHandle destination, float mipLevel, bool bilinear)PublicStatic—0x08
void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, Material material, int pass)PublicStatic—0x08
void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, const Vector4& scaleBias, float mipLevel, bool bilinear)PublicStatic—0x10
void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, const Rect& destViewport, float mipLevel, bool bilinear)PublicStatic—0x10
void BlitQuad(CommandBuffer cmd, Texture source, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear)PublicStatic—0x10
void BlitQuadWithPadding(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels)PublicStatic—0x10
void BlitQuadWithPaddingMultiply(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels)PublicStatic—0x10
void BlitOctahedralWithPadding(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels)PublicStatic—0x10
void BlitOctahedralWithPaddingMultiply(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels)PublicStatic—0x10
void BlitCubeToOctahedral2DQuad(CommandBuffer cmd, Texture source, const Vector4& scaleBiasRT, int mipLevelTex)PublicStatic0x10
void BlitCubeToOctahedral2DQuadSingleChannel(CommandBuffer cmd, Texture source, const Vector4& scaleBiasRT, int mipLevelTex)PublicStatic0x10
void BlitQuadSingleChannel(CommandBuffer cmd, Texture source, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex)PublicStatic0x10
void .cctor()PrivateStatic+1 flags0x00
Vector3[] <Initialize>g__GetFullScreenTriangleVertexPosition|8_0(float z)Static+1 flags0x08
Vector2[] <Initialize>g__GetFullScreenTriangleTexCoord|8_1()Static+1 flags0x08
Vector3[] <Initialize>g__GetQuadVertexPosition|8_2(float z)Static+1 flags0x08
Vector2[] <Initialize>g__GetQuadTexCoord|8_3()Static+1 flags0x08