| void Initialize(Shader blitPS, Shader blitColorAndDepthPS) | PublicStatic | — | 0x08 |
| void Cleanup() | PublicStatic | — | 0x00 |
| Material GetBlitMaterial(const TextureDimension& dimension, bool singleSlice) | PublicStatic | — | 0x08 |
| void DrawTriangle(CommandBuffer cmd, Material material, int shaderPass) | PrivateStatic | — | 0x08 |
| void DrawQuad(CommandBuffer cmd, Material material, int shaderPass) | Static+1 flags | — | 0x08 |
| void BlitTexture(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, float mipLevel, bool bilinear) | PublicStatic | — | 0x10 |
| void BlitTexture2D(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, float mipLevel, bool bilinear) | PublicStatic | — | 0x10 |
| void BlitColorAndDepth(CommandBuffer cmd, Texture sourceColor, RenderTexture sourceDepth, const Vector4& scaleBias, float mipLevel, bool blitDepth) | PublicStatic | — | 0x10 |
| void BlitTexture(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, Material material, int pass) | PublicStatic | — | 0x10 |
| void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, float mipLevel, bool bilinear) | PublicStatic | — | 0x08 |
| void BlitCameraTexture2D(CommandBuffer cmd, RTHandle source, RTHandle destination, float mipLevel, bool bilinear) | PublicStatic | — | 0x08 |
| void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, Material material, int pass) | PublicStatic | — | 0x08 |
| void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, const Vector4& scaleBias, float mipLevel, bool bilinear) | PublicStatic | — | 0x10 |
| void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, const Rect& destViewport, float mipLevel, bool bilinear) | PublicStatic | — | 0x10 |
| void BlitQuad(CommandBuffer cmd, Texture source, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear) | PublicStatic | — | 0x10 |
| void BlitQuadWithPadding(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels) | PublicStatic | — | 0x10 |
| void BlitQuadWithPaddingMultiply(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels) | PublicStatic | — | 0x10 |
| void BlitOctahedralWithPadding(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels) | PublicStatic | — | 0x10 |
| void BlitOctahedralWithPaddingMultiply(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels) | PublicStatic | — | 0x10 |
| void BlitCubeToOctahedral2DQuad(CommandBuffer cmd, Texture source, const Vector4& scaleBiasRT, int mipLevelTex) | PublicStatic | | 0x10 |
| void BlitCubeToOctahedral2DQuadSingleChannel(CommandBuffer cmd, Texture source, const Vector4& scaleBiasRT, int mipLevelTex) | PublicStatic | | 0x10 |
| void BlitQuadSingleChannel(CommandBuffer cmd, Texture source, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex) | PublicStatic | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| Vector3[] <Initialize>g__GetFullScreenTriangleVertexPosition|8_0(float z) | Static+1 flags | | 0x08 |
| Vector2[] <Initialize>g__GetFullScreenTriangleTexCoord|8_1() | Static+1 flags | | 0x08 |
| Vector3[] <Initialize>g__GetQuadVertexPosition|8_2(float z) | Static+1 flags | | 0x08 |
| Vector2[] <Initialize>g__GetQuadTexCoord|8_3() | Static+1 flags | | 0x08 |