Zdexby TheHolyOneZ
42,595 classes
Class

Submesh

: Object
UnityEngine.ProBuilder.Submesh, Unity.ProBuilder 0x0020 (32 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0020

Members 3

OffsetSizeNameTypeFlagsDefault
0x08m_Indexesint[]1 flags—
0x04m_TopologyMeshTopology1 flags—
0x04m_SubmeshIndexint1 flags—

Functions 12

SignatureFlagsNativeParams
IEnumerable<System.Int32> get_indexes()Public+1 flags—0x08
void set_indexes(IEnumerable<System.Int32> value)Public+1 flags—0x08
MeshTopology get_topology()Public+1 flags—0x04
void set_topology(const MeshTopology& value)Public+1 flags—0x04
int get_submeshIndex()Public+1 flags—0x04
void set_submeshIndex(int value)Public+1 flags—0x04
void .ctor(int submeshIndex, const MeshTopology& topology, IEnumerable<System.Int32> indexes)Public+1 flags—0x08
void .ctor(Mesh mesh, int subMeshIndex)Public+1 flags—0x08
string ToString()Public+1 flags—0x08
int GetSubmeshCount(ProBuilderMesh mesh)Static+1 flags—0x08
Submesh[] GetSubmeshes(IEnumerable<UnityEngine.ProBuilder.Face> faces, int submeshCount, const MeshTopology& preferredTopology)PublicStatic—0x08
void MapFaceMaterialsToSubmeshIndex(ProBuilderMesh mesh)Static+1 flags—0x08