| bool AutoStitch(ProBuilderMesh mesh, Face f1, Face f2, int channel) | PublicStatic | | 0x08 |
| bool AlignEdges(ProBuilderMesh mesh, Face faceToMove, const Edge& edgeToAlignTo, const Edge& edgeToBeAligned, int channel) | PrivateStatic | | 0x08 |
| Vector2[] GetUVs(ProBuilderMesh mesh, int channel) | Static+1 flags | | 0x08 |
| void ApplyUVs(ProBuilderMesh mesh, const Vector2[]& uvs, int channel, bool applyToMesh) | Static+1 flags | | 0x08 |
| void SewUVs(ProBuilderMesh mesh, const int[]& indexes, float delta) | PublicStatic | | 0x08 |
| void CollapseUVs(ProBuilderMesh mesh, const int[]& indexes) | PublicStatic | | 0x08 |
| void SplitUVs(ProBuilderMesh mesh, IEnumerable<System.Int32> indexes) | PublicStatic | | 0x08 |
| void SplitUVs(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces) | Static+1 flags | | 0x08 |
| void ProjectFacesAuto(ProBuilderMesh mesh, const Face[]& faces, int channel) | Static+1 flags | | 0x08 |
| void ProjectFacesBox(ProBuilderMesh mesh, const Face[]& faces, int channel) | PublicStatic | | 0x08 |
| Vector2 FindMinimalUV(const Vector2[]& uvs, const int[]& indices, float xMin, float yMin) | Static+1 flags | | 0x08 |
| void ProjectFacesBox(ProBuilderMesh mesh, const Face[]& faces, const Vector2& lowerLeftAnchor, int channel) | PublicStatic | | 0x08 |
| void ProjectFacesSphere(ProBuilderMesh pb, const int[]& indexes, int channel) | PublicStatic | | 0x08 |
| Vector2[] FitUVs(const Vector2[]& uvs) | PublicStatic | | 0x08 |