Zdexby TheHolyOneZ
42,595 classes
Class

UVEditing

: Object
UnityEngine.ProBuilder.MeshOperations.UVEditing, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 14

SignatureFlagsNativeParams
bool AutoStitch(ProBuilderMesh mesh, Face f1, Face f2, int channel)PublicStatic0x08
bool AlignEdges(ProBuilderMesh mesh, Face faceToMove, const Edge& edgeToAlignTo, const Edge& edgeToBeAligned, int channel)PrivateStatic0x08
Vector2[] GetUVs(ProBuilderMesh mesh, int channel)Static+1 flags0x08
void ApplyUVs(ProBuilderMesh mesh, const Vector2[]& uvs, int channel, bool applyToMesh)Static+1 flags0x08
void SewUVs(ProBuilderMesh mesh, const int[]& indexes, float delta)PublicStatic0x08
void CollapseUVs(ProBuilderMesh mesh, const int[]& indexes)PublicStatic0x08
void SplitUVs(ProBuilderMesh mesh, IEnumerable<System.Int32> indexes)PublicStatic0x08
void SplitUVs(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces)Static+1 flags0x08
void ProjectFacesAuto(ProBuilderMesh mesh, const Face[]& faces, int channel)Static+1 flags0x08
void ProjectFacesBox(ProBuilderMesh mesh, const Face[]& faces, int channel)PublicStatic0x08
Vector2 FindMinimalUV(const Vector2[]& uvs, const int[]& indices, float xMin, float yMin)Static+1 flags0x08
void ProjectFacesBox(ProBuilderMesh mesh, const Face[]& faces, const Vector2& lowerLeftAnchor, int channel)PublicStatic0x08
void ProjectFacesSphere(ProBuilderMesh pb, const int[]& indexes, int channel)PublicStatic0x08
Vector2[] FitUVs(const Vector2[]& uvs)PublicStatic0x08