Zdexby TheHolyOneZ
42,595 classes
Class

<>c

: Object
UnityEngine.ProBuilder.MeshOperations.MeshValidation.<>c, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 4

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__4_0Func<UnityEngine.ProBuilder.TrianglePublicStatic—
0x08<>9__4_1Func<UnityEngine.ProBuilder.TrianglePublicStatic—
0x08<>9__7_0Func<UnityEngine.ProBuilder.FacePublicStatic—

Functions 5

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags—0x00
void .ctor()Public+1 flags—0x00
IEnumerable<System.Int32> <EnsureFacesAreComposedOfContiguousTriangles>b__4_0(const Triangle& x)1 flags—0x0C
IEnumerable<System.Int32> <EnsureFacesAreComposedOfContiguousTriangles>b__4_1(const Triangle& x)1 flags—0x0C
IEnumerable<System.Int32> <RemoveUnusedVertices>b__7_0(Face x)1 flags—0x08