Zdexby TheHolyOneZ
42,595 classes
Class

<>c

: Object
UnityEngine.ProBuilder.MeshOperations.InternalMeshUtility.<>c, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 8

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__1_0Func<UnityEngine.MeshPublicStatic—
0x08<>9__1_1Func<UnityEngine.MeshPublicStatic—
0x08<>9__1_2Func<UnityEngine.MeshPublicStatic—
0x08<>9__2_0Func<UnityEngine.MeshPublicStatic—
0x08<>9__2_1Func<UnityEngine.MeshPublicStatic—
0x08<>9__2_2Func<UnityEngine.MeshPublicStatic—
0x08<>9__3_0Func<System.BooleanPublicStatic—

Functions 9

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
Vector3[] <CreateMeshWithTransform>b__1_0(Mesh x)1 flags0x08
Color[] <CreateMeshWithTransform>b__1_1(Mesh x)1 flags0x08
Vector2[] <CreateMeshWithTransform>b__1_2(Mesh x)1 flags0x08
Vector3[] <ResetPbObjectWithMeshFilter>b__2_0(Mesh x)1 flags0x08
Color[] <ResetPbObjectWithMeshFilter>b__2_1(Mesh x)1 flags0x08
Vector2[] <ResetPbObjectWithMeshFilter>b__2_2(Mesh x)1 flags0x08
bool <FilterUnusedSubmeshIndexes>b__3_0(bool x)1 flags0x01