Class <>c__DisplayClass3_0 : Object Path C++ Link UnityEngine.ProBuilder.MeshOperations.ConnectElements.<>c__DisplayClass3_0, Unity.ProBuilder 0x0018 (24 B) inherited 0x0010 Unity.ProBuilder.dll 0x00x0018 Members 1 Show inherited members OffsetSizeNameTypeFlagsDefault0x00100x08appendedHashSet<System.Int32>Public— Functions 2 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00bool <Connect>b__3(const Edge& x)1 flags—0x08 // UnityEngine.ProBuilder.MeshOperations.ConnectElements.<>c__DisplayClass3_0, Unity.ProBuilder // size 0x0018 (24), inherited 0x0010 class <>c__DisplayClass3_0 : public Object { public: HashSet<System.Int32> appended; // 0x0010(0x08) Public void .ctor(); [Public SpecialName] bool <Connect>b__3(Edge x); [Assembly] };