Zdexby TheHolyOneZ
42,595 classes
Class

ConnectElements

: Object
UnityEngine.ProBuilder.MeshOperations.ConnectElements, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 9

SignatureFlagsNativeParams
Face[] Connect(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces)PublicStatic—0x08
SimpleTuple<UnityEngine.ProBuilder.Face[] Connect(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Edge> edges)PublicStatic—0x10
int[] Connect(ProBuilderMesh mesh, IList<System.Int32> indexes)PublicStatic—0x08
ActionResult Connect(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Edge> edges, ref Face[]& addedFaces, ref Edge[]& connections, bool returnFaces, bool returnEdges, HashSet<UnityEngine.ProBuilder.Face> faceMask)Static+1 flags—0x08
List<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData> ConnectEdgesInFace(Face face, WingedEdge a, WingedEdge b, List<UnityEngine.ProBuilder.Vertex> vertices)PrivateStatic—0x08
List<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData> ConnectEdgesInFace(Face face, List<UnityEngine.ProBuilder.WingedEdge> edges, List<UnityEngine.ProBuilder.Vertex> vertices)PrivateStatic—0x08
bool InsertVertices(Face face, List<UnityEngine.ProBuilder.WingedEdge> edges, List<UnityEngine.ProBuilder.Vertex> vertices, ref ConnectFaceRebuildData& data)PrivateStatic—0x08
List<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData> ConnectIndexesPerFace(Face face, int a, int b, List<UnityEngine.ProBuilder.Vertex> vertices, Dictionary<System.Int32 lookup)PrivateStatic—0x08
List<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData> ConnectIndexesPerFace(Face face, List<System.Int32> indexes, List<UnityEngine.ProBuilder.Vertex> vertices, Dictionary<System.Int32 lookup, int sharedIndexOffset)PrivateStatic—0x08