| List<UnityEngine.ProBuilder.Face> BevelEdges(ProBuilderMesh mesh, IList<UnityEngine.ProBuilder.Edge> edges, float amount) | PublicStatic | | 0x08 |
| List<UnityEngine.ProBuilder.FaceRebuildData> GetBridgeFaces(IList<UnityEngine.ProBuilder.Vertex> vertices, WingedEdge left, WingedEdge right, Dictionary<System.Int32 holes) | PrivateStatic | | 0x08 |
| void SlideEdge(IList<UnityEngine.ProBuilder.Vertex> vertices, WingedEdge we, float amount) | PrivateStatic | | 0x08 |
| Edge GetLeadingEdge(WingedEdge wing, int common) | PrivateStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |