Zdexby TheHolyOneZ
42,595 classes
Class

MeshHandles

: Object
UnityEngine.ProBuilder.MeshHandles, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 9

OffsetSizeNameTypeFlagsDefault
0x08s_Vector2ListList<UnityEngine.Vector3>PrivateStatic—
0x08s_Vector3ListList<UnityEngine.Vector3>PrivateStatic—
0x08s_Vector4ListList<UnityEngine.Vector4>PrivateStatic—
0x08s_IndexListList<System.Int32>PrivateStatic—
0x08s_SharedVertexIndexListList<System.Int32>PrivateStatic—
0x08k_Billboard0Vector2PrivateStatic+1 flags—
0x08k_Billboard1Vector2PrivateStatic+1 flags—
0x08k_Billboard2Vector2PrivateStatic+1 flags—
0x08k_Billboard3Vector2PrivateStatic+1 flags—

Functions 12

SignatureFlagsNativeParams
void CreateFaceMesh(ProBuilderMesh mesh, Mesh target)Static+1 flags—0x08
void CreateFaceMeshFromFaces(ProBuilderMesh mesh, IList<UnityEngine.ProBuilder.Face> faces, Mesh target)Static+1 flags—0x08
void CreateEdgeMesh(ProBuilderMesh mesh, Mesh target)Static+1 flags—0x08
void CreateEdgeMesh(ProBuilderMesh mesh, Mesh target, const Edge[]& edges)Static+1 flags—0x08
void CreateVertexMesh(ProBuilderMesh mesh, Mesh target)Static+1 flags—0x08
void CreateVertexMesh(ProBuilderMesh mesh, Mesh target, IList<System.Int32> indexes)Static+1 flags—0x08
void CreatePointMesh(const Vector3[]& positions, IList<System.Int32> indexes, Mesh target)PrivateStatic—0x08
void CreatePointBillboardMesh(IList<UnityEngine.Vector3> positions, Mesh target)Static+1 flags—0x08
void CreatePointBillboardMesh(IList<UnityEngine.Vector3> positions, IList<System.Int32> indexes, Mesh target)PrivateStatic—0x08
void CreateEdgeBillboardMesh(ProBuilderMesh mesh, Mesh target)Static+1 flags—0x08
void CreateEdgeBillboardMesh(ProBuilderMesh mesh, Mesh target, ICollection<UnityEngine.ProBuilder.Edge> edges)Static+1 flags—0x08
void .cctor()PrivateStatic+1 flags—0x00