| PlayerConnection get_instance() | PublicStatic+1 flags | | 0x08 |
| bool get_isConnected() | Public+1 flags | | 0x01 |
| PlayerConnection CreateInstance() | PrivateStatic | | 0x08 |
| void OnEnable() | Public | | 0x00 |
| IPlayerEditorConnectionNative GetConnectionNativeApi() | Private | | 0x08 |
| void Register(const Guid& messageId, UnityAction<UnityEngine.Networking.PlayerConnection.MessageEventArgs> callback) | PublicFinal+2 flags | | 0x10 |
| void Unregister(const Guid& messageId, UnityAction<UnityEngine.Networking.PlayerConnection.MessageEventArgs> callback) | PublicFinal+2 flags | | 0x10 |
| void RegisterConnection(UnityAction<System.Int32> callback) | PublicFinal+2 flags | | 0x08 |
| void RegisterDisconnection(UnityAction<System.Int32> callback) | PublicFinal+2 flags | | 0x08 |
| void UnregisterConnection(UnityAction<System.Int32> callback) | PublicFinal+2 flags | | 0x08 |
| void UnregisterDisconnection(UnityAction<System.Int32> callback) | PublicFinal+2 flags | | 0x08 |
| void Send(const Guid& messageId, const byte[]& data) | PublicFinal+2 flags | | 0x10 |
| bool TrySend(const Guid& messageId, const byte[]& data) | PublicFinal+2 flags | | 0x10 |
| bool BlockUntilRecvMsg(const Guid& messageId, int timeout) | Public | | 0x10 |
| void DisconnectAll() | PublicFinal+2 flags | | 0x00 |
| void MessageCallbackInternal(long data, ulong size, ulong guid, const string& messageId) | PrivateStatic | | 0x08 |
| void ConnectedCallbackInternal(int playerId) | PrivateStatic | | 0x04 |
| void DisconnectedCallback(int playerId) | PrivateStatic | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |