| RenderFunc<PassData> GetExecuteDelegate() | Public | — | 0x08 |
| void Execute(RenderGraphContext renderGraphContext) | Public+3 flags | — | 0x08 |
| void Release(RenderGraphObjectPool pool) | Public+3 flags | — | 0x08 |
| bool HasRenderFunc() | Public+3 flags | — | 0x01 |
| string get_name() | Public+1 flags | | 0x08 |
| void set_name(const string& value) | 2 flags | | 0x08 |
| int get_index() | Public+1 flags | | 0x04 |
| void set_index(int value) | 2 flags | | 0x04 |
| ProfilingSampler get_customSampler() | Public+1 flags | | 0x08 |
| void set_customSampler(ProfilingSampler value) | 2 flags | | 0x08 |
| bool get_enableAsyncCompute() | Public+1 flags | | 0x01 |
| void set_enableAsyncCompute(bool value) | 2 flags | | 0x01 |
| bool get_allowPassCulling() | Public+1 flags | | 0x01 |
| void set_allowPassCulling(bool value) | 2 flags | | 0x01 |
| TextureHandle get_depthBuffer() | Public+1 flags | | 0x10 |
| void set_depthBuffer(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle[] get_colorBuffers() | Public+1 flags | | 0x08 |
| void set_colorBuffers(const TextureHandle[]& value) | 2 flags | | 0x08 |
| int get_colorBufferMaxIndex() | Public+1 flags | | 0x04 |
| void set_colorBufferMaxIndex(int value) | 2 flags | | 0x04 |
| int get_refCount() | Public+1 flags | | 0x04 |
| void set_refCount(int value) | 2 flags | | 0x04 |
| bool get_generateDebugData() | Public+1 flags | | 0x01 |
| void set_generateDebugData(bool value) | 2 flags | | 0x01 |
| bool get_allowRendererListCulling() | Public+1 flags | | 0x01 |
| void set_allowRendererListCulling(bool value) | 2 flags | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| void Clear() | Public | | 0x00 |
| void AddResourceWrite(ref ResourceHandle& res) | Public | | 0x08 |
| void AddResourceRead(ref ResourceHandle& res) | Public | | 0x08 |
| void AddTransientResource(ref ResourceHandle& res) | Public | | 0x08 |
| void UseRendererList(const RendererListHandle& rendererList) | Public | | 0x08 |
| void DependsOnRendererList(const RendererListHandle& rendererList) | Public | | 0x08 |
| void EnableAsyncCompute(bool value) | Public | | 0x01 |
| void AllowPassCulling(bool value) | Public | | 0x01 |
| void AllowRendererListCulling(bool value) | Public | | 0x01 |
| void GenerateDebugData(bool value) | Public | | 0x01 |
| void SetColorBuffer(const TextureHandle& resource, int index) | Public | | 0x10 |
| void SetDepthBuffer(const TextureHandle& resource, const DepthAccess& flags) | Public | | 0x10 |