| int get_estimatedVMemCost() | 2 flags | | 0x04 |
| void set_estimatedVMemCost(int value) | Private+1 flags | | 0x04 |
| void .ctor(int allocationSize, const ProbeVolumeTextureMemoryBudget& memoryBudget, const ProbeVolumeSHBands& shBands) | 2 flags | | 0x04 |
| void EnsureTextureValidity() | 1 flags | | 0x00 |
| int GetChunkSize() | 1 flags | | 0x04 |
| int GetChunkSizeInProbeCount() | 1 flags | | 0x04 |
| int GetPoolWidth() | 1 flags | | 0x04 |
| int GetPoolHeight() | 1 flags | | 0x04 |
| Vector3Int GetPoolDimensions() | 1 flags | | 0x0C |
| void GetRuntimeResources(ref RuntimeResources& rr) | 1 flags | | 0x48 |
| void Clear() | 1 flags | | 0x00 |
| void Allocate(int numberOfBrickChunks, List<UnityEngine.Experimental.Rendering.ProbeBrickPool.BrickChunkAlloc> outAllocations) | 1 flags | | 0x08 |
| void Deallocate(List<UnityEngine.Experimental.Rendering.ProbeBrickPool.BrickChunkAlloc> allocations) | 1 flags | | 0x08 |
| void Update(const DataLocation& source, List<UnityEngine.Experimental.Rendering.ProbeBrickPool.BrickChunkAlloc> srcLocations, List<UnityEngine.Experimental.Rendering.ProbeBrickPool.BrickChunkAlloc> dstLocations, const ProbeVolumeSHBands& bands) | 1 flags | | 0x48 |
| Vector3Int ProbeCountToDataLocSize(int numProbes) | PrivateStatic | | 0x0C |
| DataLocation CreateDataLocation(int numProbes, bool compressed, const ProbeVolumeSHBands& bands, ref int& allocatedBytes) | PublicStatic | | 0x48 |
| void SetPixel(ref Color[]& data, int x, int y, int z, int dataLocWidth, int dataLocHeight, const Color& value) | PrivateStatic | | 0x10 |
| void FillDataLocation(ref DataLocation& loc, const SphericalHarmonicsL2[]& shl2, const ProbeVolumeSHBands& bands) | PublicStatic | | 0x48 |
| void DerivePoolSizeFromBudget(int allocationSize, const ProbeVolumeTextureMemoryBudget& memoryBudget, ref int& width, ref int& height, ref int& depth) | Private | | 0x04 |
| void Cleanup() | 1 flags | | 0x00 |