implements IEquatable`1
0x00x006C
Members 27
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x04 | shr0 | float | Private | |
| 0x04 | shr1 | float | Private | |
| 0x04 | shr2 | float | Private | |
| 0x04 | shr3 | float | Private | |
| 0x04 | shr4 | float | Private | |
| 0x04 | shr5 | float | Private | |
| 0x04 | shr6 | float | Private | |
| 0x04 | shr7 | float | Private | |
| 0x04 | shr8 | float | Private | |
| 0x04 | shg0 | float | Private | |
| 0x04 | shg1 | float | Private | |
| 0x04 | shg2 | float | Private | |
| 0x04 | shg3 | float | Private | |
| 0x04 | shg4 | float | Private | |
| 0x04 | shg5 | float | Private | |
| 0x04 | shg6 | float | Private | |
| 0x04 | shg7 | float | Private | |
| 0x04 | shg8 | float | Private | |
| 0x04 | shb0 | float | Private | |
| 0x04 | shb1 | float | Private | |
| 0x04 | shb2 | float | Private | |
| 0x04 | shb3 | float | Private | |
| 0x04 | shb4 | float | Private | |
| 0x04 | shb5 | float | Private | |
| 0x04 | shb6 | float | Private | |
| 0x04 | shb7 | float | Private | |
| 0x04 | shb8 | float | Private |
Functions 14
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Clear() | Public | 0x00 | |
| void SetZero() | Private | 0x00 | |
| void AddAmbientLight(const Color& color) | Public | 0x10 | |
| void AddDirectionalLight(const Vector3& direction, const Color& color, float intensity) | Public | 0x10 | |
| void AddDirectionalLightInternal(ref SphericalHarmonicsL2& sh, const Vector3& direction, const Color& color) | PrivateStatic | 0x6C | |
| float get_Item(int rgb, int coefficient) | Public+1 flags | 0x04 | |
| void set_Item(int rgb, int coefficient, float value) | Public+1 flags | 0x04 | |
| int GetHashCode() | Public+1 flags | 0x04 | |
| bool Equals(object other) | Public+1 flags | 0x08 | |
| bool Equals(const SphericalHarmonicsL2& other) | PublicFinal+2 flags | 0x6C | |
| bool op_Equality(const SphericalHarmonicsL2& lhs, const SphericalHarmonicsL2& rhs) | PublicStatic+1 flags | 0x6C | |
| void SetZero_Injected(ref SphericalHarmonicsL2& _unity_self) | PrivateStatic | 0x6C | |
| void AddAmbientLight_Injected(ref SphericalHarmonicsL2& _unity_self, ref Color& color) | PrivateStatic | 0x6C | |
| void AddDirectionalLightInternal_Injected(ref SphericalHarmonicsL2& sh, ref Vector3& direction, ref Color& color) | PrivateStatic | 0x6C |