| uint8 ValidateEventData(BaseEventData data) | PublicStatic | — | 0x08 |
| void Execute(IPointerMoveHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IPointerEnterHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IPointerExitHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IPointerDownHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IPointerUpHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IPointerClickHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IInitializePotentialDragHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IBeginDragHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IDragHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IEndDragHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IDropHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IScrollHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IUpdateSelectedHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(ISelectHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IDeselectHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(IMoveHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(ISubmitHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| void Execute(ICancelHandler handler, BaseEventData eventData) | PrivateStatic | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IPointerMoveHandler> get_pointerMoveHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IPointerEnterHandler> get_pointerEnterHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IPointerExitHandler> get_pointerExitHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IPointerDownHandler> get_pointerDownHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IPointerUpHandler> get_pointerUpHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IPointerClickHandler> get_pointerClickHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IInitializePotentialDragHandler> get_initializePotentialDrag() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IBeginDragHandler> get_beginDragHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IDragHandler> get_dragHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IEndDragHandler> get_endDragHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IDropHandler> get_dropHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IScrollHandler> get_scrollHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IUpdateSelectedHandler> get_updateSelectedHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.ISelectHandler> get_selectHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IDeselectHandler> get_deselectHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.IMoveHandler> get_moveHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.ISubmitHandler> get_submitHandler() | PublicStatic+1 flags | | 0x08 |
| EventFunction<UnityEngine.EventSystems.ICancelHandler> get_cancelHandler() | PublicStatic+1 flags | | 0x08 |
| void GetEventChain(GameObject root, IList<UnityEngine.Transform> eventChain) | PrivateStatic | | 0x08 |
| bool Execute(GameObject target, BaseEventData eventData, EventFunction<T> functor) | PublicStatic | — | 0x08 |
| GameObject ExecuteHierarchy(GameObject root, BaseEventData eventData, EventFunction<T> callbackFunction) | PublicStatic | — | 0x08 |
| bool ShouldSendToComponent(Component component) | PrivateStatic | — | 0x08 |
| void GetEventList(GameObject go, IList<UnityEngine.EventSystems.IEventSystemHandler> results) | PrivateStatic | — | 0x08 |
| bool CanHandleEvent(GameObject go) | PublicStatic | — | 0x08 |
| GameObject GetEventHandler(GameObject root) | PublicStatic | — | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |