| void add_OnShrineActivated(Action value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnShrineActivated(Action value) | PublicStatic+1 flags | | 0x08 |
| PhotonView get_view() | Public+1 flags | | 0x08 |
| bool get_IsActivated() | Public+1 flags | | 0x01 |
| bool get_AllBraziersLit() | Public+1 flags | | 0x01 |
| void Awake() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void MobSpawn_OnEntitiesSpawned(List<UnityEngine.GameObject> objs) | Private | | 0x08 |
| void Shrine_OnActivated(ShrineStatue shrine) | Private | | 0x08 |
| void DoShrineEvent() | PublicStatic | | 0x00 |
| void BrazierLit(LightableTorch brazier) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <Awake>b__16_0(LightableTorch x) | Private | | 0x08 |
| void <Awake>b__16_1(EntitySpawn x) | Private | | 0x08 |
| void <MobSpawn_OnEntitiesSpawned>b__20_0(GameObject x) | Private | | 0x08 |