| void LogSenders() | Public | | 0x00 |
| void Awake() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void Register(ISenderRpc sender) | PublicStatic | | 0x08 |
| void Unregister(ISenderRpc sender) | PublicStatic | | 0x08 |
| void SendRPC(ISenderRpc sender, const string& methodName, const RpcTarget& target, const object[]& parameters) | PublicStatic | | 0x08 |
| void SendRPC(ISenderRpc sender, const string& methodName, Player targetPlayer, const object[]& parameters) | PublicStatic | | 0x08 |
| void SendLocalRPC(ISenderRpc sender, const string& methodName, const RpcTarget& target, const object[]& parameters) | Private | | 0x08 |
| void SendLocalRPC(ISenderRpc sender, const string& methodName, Player targetPlayer, const object[]& parameters) | Private | | 0x08 |
| void DoSenderRPC(int index, const string& methodName, const object[]& parameters) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |