Zdexby TheHolyOneZ
42,595 classes
Class

PerformanceManager

: Singleton`1 : MonoBehaviour : Behaviour : Component : Object : Object
PerformanceManager, Assembly-CSharp 0x0020 (32 B) inherited 0x0018 Assembly-CSharp.dll
0x00x0020

Members 8

OffsetSizeNameTypeFlagsDefault
0x08managedPixelLightBudgetsList<PerformanceManager.ManagedPixelLightBudget>Public—
0x08allObjectsList<DisableAtDist>PublicStatic—
0x08allManagedPixelLightsList<PerformanceManagedLight>PrivateStatic+1 flags—
0x08managedPixelLightCandidatesList<PerformanceManagedLight>PrivateStatic+1 flags—
0x08toEnableList<DisableAtDist>PrivateStatic—
0x08toDisableList<DisableAtDist>PrivateStatic—
—0x04StalactiteDripRangefloatPublicStatic+1 flags770795680
0x08updateDelayTimedDelayPrivateStatic—
Inherited from Singleton`1 2
OffsetSizeNameTypeFlagsDefault
0x08lastCheckedScenesDictionary<System.TypePrivateStatic—
0x08instancePerformanceManagerPrivateStatic—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 15

SignatureFlagsNativeParams
void Awake()Private0x00
void Update()Private0x00
void GameUpdate()PublicStatic0x00
void RunGameUpdate()Private0x00
void AddObj(DisableAtDist obj, bool add)PublicStatic0x08
void AddManagedPixelLight(PerformanceManagedLight managedLight, bool add)PublicStatic0x08
int GetNearestPixelLightCount()Private0x04
void UpdateManagedPixelLights()Private0x00
void SetAllManagedPixelLights(bool usePixelLight)PrivateStatic0x01
void MobsInRangeOfPlayer(List<Mob> mobs, float range, List<Mob> inRange, List<Mob> outOfRange, Predicate<Mob> inRangeCondition, Predicate<Mob> outRangeCondition)PublicStatic0x08
void DisableInRangeOfPlayer(List<DisableAtDist> objects, float range, List<DisableAtDist> inRange, List<DisableAtDist> outOfRange)PublicStatic0x08
void ObjectsInRangeOfPlayer(List<UnityEngine.Transform> objects, float range, List<UnityEngine.Transform> inRange, List<UnityEngine.Transform> outOfRange)PublicStatic0x08
bool IsInRangeOfPlayer(const Vector3& position, float maxDist)PublicStatic0x0C
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type