Zdexby TheHolyOneZ
42,595 classes
LavaWyrm, Assembly-CSharp 0x01C8 (456 B) inherited 0x00C0 Assembly-CSharp.dll
0x00x01C8

Members 42

OffsetSizeNameTypeFlagsDefault
0x08WorldColliderBoxColliderPublic—
0x08FlyDownAndSleepColGameObjectPublic—
0x08MobMobPublic—
0x08SleepingAnimBoolstringPublic—
0x08BodyIdleBlendstringPublic—
0x04AnimChangeSpeedfloatPublic—
0x04GlideAtDistancefloatPublic—
0x04WingLayerIndexintPublic—
0x04SleepFloorLayersLayerMaskPublic—
0x04SleepRayStartHeightfloatPublic—
0x04SleepRayDistancefloatPublic—
0x04SleepProbeRadiusfloatPublic—
0x04SleepGroundOffsetfloatPublic—
0x04SleepArriveDistanceHorizontalfloatPublic—
0x04SleepArriveDistanceVerticalfloatPublic—
0x04SleepMaxFloorAnglefloatPublic—
0x04SleepLandingTimeoutfloatPublic—
0x04SleepMinLandingAttemptDurationfloatPublic—
0x04SleepStuckVelocityfloatPublic—
0x04SleepStuckDurationfloatPublic—
0x04SleepStuckMoveTimeoutfloatPublic—
0x08WakeSoundDelayFloatRangeCCPublic—
0x08WakeUpSoundsList<UnityEngine.AudioClip>Public—
0x08SaddleItemsList<Item>Public—
0x08SaddleObjGameObjectPublic—
0x08MountPlayerPosTransformPublic—
0x08PlaceSaddleSoundsList<UnityEngine.AudioClip>Public—
0x08MountSoundsList<UnityEngine.AudioClip>Public—
0x01EditorPlayingFlapAnimboolPublic—
0x01IsSleepingboolPublic—
0x01620x06padding / unreflected
0x08OnSleepingAction<System.BooleanPrivate—
0x08mountDelayTimedDelayPrivate—
0x08mountedPlayerPlayerPrivate—
0x0ClastSentMovementVector3Private—
0x0CmountedMovementVector3Private—
0x08masterInputQueQueue<Pair<System.SinglePrivate—
—0x04masterInputDelayfloatPrivateStatic+1 flags1032805417
0x08glideCDTimedDelayPrivate—
0x01lastFlapStateboolPrivate—
0x01A90x07padding / unreflected
0x08flyDownSleepCorManagedCoroutinePrivate—
0x01resleepOnEnableboolPrivate—
0x01B90x07padding / unreflected
0x08flappingCorCoroutinePrivate—
Inherited from Interactable 20
OffsetSizeNameTypeFlagsDefault
0x08InteractableTypesList<InteractableType>Public—
0x04crosshairTypeCrossHairTypePublic—
0x10CrosshairColorColorPublic—
0x00440x04padding / unreflected
0x08infoTextstringPublic—
0x01IncludeInteractKeyboolPublic—
0x00510x07padding / unreflected
0x08interactSoundAudioClipPublic—
0x08InteractSoundsList<UnityEngine.AudioClip>Public—
0x08audioSourceAudioSourcePublic—
0x08viewPhotonViewPublic—
0x01DestroyOnInteractboolPublic—
0x00790x07padding / unreflected
0x08DestroySoundsList<UnityEngine.AudioClip>Public—
0x04HoldInteractKeyDelayfloatPublic—
0x01IsHoveredboolPublic—
0x008D0x03padding / unreflected
0x08ShownInfoTextstringPublic—
0x01CanBeHoveredboolPublic—
0x01CanBeInteractedWithboolPublic—
0x009A0x06padding / unreflected
0x08OnInteractEventAction<EntityPrivate—
0x08OnDestroyEventAction<Interactable>Private—
0x08interSoundsList<UnityEngine.AudioClip>1 flags—
0x04heldInteractTimefloatPrivate—
Inherited from ReferenceScript 2
OffsetSizeNameTypeFlagsDefault
0x08AssetIdstringPublic—
0x08PrefabGameObjectPublic—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 41

SignatureFlagsNativeParams
void add_OnSleeping(Action<System.Boolean value)Public+1 flags0x08
void remove_OnSleeping(Action<System.Boolean value)Public+1 flags0x08
void Awake()Private0x00
void Start()Private0x00
void Update()Private0x00
void MountedPlayerMovement()Private0x00
void OnEnable()Private0x00
void OnDisable()Private0x00
void RPCChangeMountedMovement(const SVector3& movement)Public0x0C
void ChangeMountedMovement(const SVector3& movement, double timeSent)Public0x0C
void ResetMountedMovement()Public0x00
bool CanHover(Entity interactor)Public+1 flags0x08
void OnHover(Entity interactor)Public+1 flags0x08
bool CanInteract(Entity interactor)Public+1 flags0x08
bool OnInteract(Entity interactor)Public+1 flags0x08
bool CanPlaceSaddle(Player player)Public0x08
void RPCPlaceSaddle(Player player)Public0x08
void PlaceSaddleRPC(int saddleIndex, int playerId)Public0x04
bool CanMount(Player player, bool useTimer)Public0x08
void RPCMount(Player player)Public0x08
void Mount(int playerId)Public0x04
bool CanDismount(Player player, bool useTimer)Public0x08
void RPCDismount(Player player)Public0x08
void Dismount(int playerId)Public0x04
void MountedPlayer_OnDowned(Player player)Private0x08
void MountedPlayer_OnMobKilledEvent(Player player, Mob mob)Private0x08
void Mob_OnDeath(Entity entity)Private0x08
void Mob_OnDamaged(Entity entity, StatChange change)Private0x08
void SetFlapping(bool flapping)Private0x01
IEnumerator SetFlappingCor(bool flapping)Private0x08
void FlyDownAndSleep(const Nullable<UnityEngine.Vector3>& sleepPos)Public0x10
IEnumerator FlyDownAndSleepCor(const object[]& args)Private0x08
bool TryFindSleepFloor(ref Vector3& sleepPos)Private0x0C
bool IsAtSleepPos(const Vector3& sleepPos)Private0x0C
bool IsStoppedWhileLanding()Private0x01
IEnumerator MoveToSleepPosAfterStuck(const Vector3& sleepPos)Private0x0C
void RPCSetSleeping(bool sleeping)Public0x01
void SetSleeping(bool sleeping)Public0x01
void SetSleepingAnim(bool sleeping)Private0x01
IEnumerator PlayWakeSound(AudioClip wakeSound, float delay)Private0x08
void .ctor()Public+1 flags0x00

Used by 20

types with a member, parameter or interface of this type