Zdexby TheHolyOneZ
42,595 classes
Class

UnityUtil

: Object
DunGen.UnityUtil, Assembly-CSharp 0x0010 (16 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlagsDefault
0x08<ProBuilderMeshType>k__BackingFieldTypePrivateStatic—
0x08<ProBuilderPositionsProperty>k__BackingFieldPropertyInfoPrivateStatic—

Functions 26

SignatureFlagsNativeParams
Type get_ProBuilderMeshType()PublicStatic+1 flags0x08
void set_ProBuilderMeshType(Type value)PrivateStatic+1 flags0x08
PropertyInfo get_ProBuilderPositionsProperty()PublicStatic+1 flags0x08
void set_ProBuilderPositionsProperty(PropertyInfo value)PrivateStatic+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00
void FindProBuilderObjectType()PublicStatic0x00
void Restart(Stopwatch stopwatch)PublicStatic0x08
bool Contains(const Bounds& bounds, const Bounds& other)PublicStatic0x18
Bounds TransformBounds(Transform transform, const Bounds& localBounds)PublicStatic0x18
Bounds InverseTransformBounds(Transform transform, const Bounds& worldBounds)PublicStatic0x18
void SetLayerRecursive(GameObject gameObject, int layer)PublicStatic0x08
void Destroy(Object obj)PublicStatic0x08
string GetUniqueName(const string& name, IEnumerable<System.String> usedNames)PublicStatic0x08
Bounds CombineBounds(const Bounds[]& bounds)PublicStatic0x18
Bounds CalculateProxyBounds(GameObject prefab, bool ignoreSpriteRendererBounds, const Vector3& upVector)PublicStatic0x18
Bounds CalculateObjectBounds(GameObject obj, bool includeInactive, bool ignoreSpriteRenderers, bool ignoreTriggerColliders)PublicStatic0x18
void PositionObjectBySocket(GameObject objectA, GameObject socketA, GameObject socketB)PublicStatic0x08
void PositionObjectBySocket(Transform objectA, Transform socketA, Transform socketB)PublicStatic0x08
Vector3 GetCardinalDirection(const Vector3& direction, ref float& magnitude)PublicStatic0x0C
Vector3 VectorAbs(const Vector3& vector)PublicStatic0x0C
void SetVector3Masked(ref Vector3& input, const Vector3& value, const Vector3& mask)PublicStatic0x0C
Bounds CondenseBounds(const Bounds& bounds, IEnumerable<DunGen.Doorway> doorways)PublicStatic0x18
IEnumerable<T> GetComponentsInParents(GameObject obj, bool includeInactive)PublicStatic—0x08
uint8 GetComponentInParents(GameObject obj, bool includeInactive)PublicStatic—0x08
float CalculateOverlap(const Bounds& boundsA, const Bounds& boundsB)PublicStatic0x18
Vector3 CalculatePerAxisOverlap(const Bounds& boundsA, const Bounds& boundsB)PublicStatic0x18