| DungeonFlow get_Flow() | Public+1 flags | — | 0x08 |
| void set_Flow(DungeonFlow value) | Private+1 flags | — | 0x08 |
| void .ctor(DungeonFlow flow) | Public+1 flags | — | 0x08 |
| DungeonFlowBuilder AddLine(DungeonArchetype archetype, float length, IEnumerable<DunGen.KeyLockPlacement> locks, IEnumerable<DunGen.KeyLockPlacement> keys) | Public | — | 0x08 |
| DungeonFlowBuilder AddLine(IEnumerable<DunGen.DungeonArchetype> archetypes, float length, IEnumerable<DunGen.KeyLockPlacement> locks, IEnumerable<DunGen.KeyLockPlacement> keys) | Public | — | 0x08 |
| DungeonFlowBuilder ContinueLine(float length) | Public | — | 0x08 |
| DungeonFlowBuilder AddNode(TileSet tileSet, const string& label, bool allowLocksOnEntrance, bool allowLocksOnExit, IEnumerable<DunGen.KeyLockPlacement> locks, IEnumerable<DunGen.KeyLockPlacement> keys) | Public | — | 0x08 |
| DungeonFlowBuilder AddNode(IEnumerable<DunGen.TileSet> tileSets, const string& label, bool allowLocksOnEntrance, bool allowLocksOnExit, IEnumerable<DunGen.KeyLockPlacement> locks, IEnumerable<DunGen.KeyLockPlacement> keys) | Public | — | 0x08 |
| DungeonFlowBuilder Complete() | Public | — | 0x08 |