| Vector3 get_position() | Public+1 flags | | 0x0C |
| void set_position(const Vector3& value) | Public+1 flags | | 0x0C |
| Quaternion get_rotation() | Public+1 flags | | 0x10 |
| void set_rotation(const Quaternion& value) | Public+1 flags | | 0x10 |
| Vector3 get_scale() | Public+1 flags | | 0x0C |
| void set_scale(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_lossyScale() | Public+1 flags | | 0x0C |
| void set_lossyScale(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_localPosition() | Public+1 flags | | 0x0C |
| void set_localPosition(const Vector3& value) | Public+1 flags | | 0x0C |
| Quaternion get_localRotation() | Public+1 flags | | 0x10 |
| void set_localRotation(const Quaternion& value) | Public+1 flags | | 0x10 |
| Transform get_transform() | Public+1 flags | | 0x08 |
| void .ctor(Transform input) | Public+1 flags | | 0x08 |
| void Update() | Public | | 0x00 |
| void SetTransform(Transform input) | Public | | 0x08 |
| bool HasChange() | Public | | 0x01 |
| bool HasPositionChange() | Public | | 0x01 |
| bool HasRotationChange() | Public | | 0x01 |
| bool HasScaleChange() | Public | | 0x01 |
| Vector3 TransformPoint(const Vector3& point) | Public | | 0x0C |
| Vector3 TransformDirection(const Vector3& direction) | Public | | 0x0C |
| Vector3 InverseTransformPoint(const Vector3& point) | Public | | 0x0C |
| Vector3 InverseTransformDirection(const Vector3& direction) | Public | | 0x0C |
| uint8 GetComponent() | Public | — | 0x00 |