0x00x0110
Members 35
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | enabled | bool | Public | — | |
| 0x0011 | 0x07 | padding / unreflected | |||
| 0x08 | transform | TS_Transform | Public | — | |
| 0x01 | applyRotation | bool | Public | — | |
| 0x01 | applyScale | bool | Public | — | |
| 0x01 | generateLightmapUVs | bool | Public | — | |
| 0x01 | _bendMesh | bool | Private | — | |
| 0x01 | _bendSpline | bool | Private | — | |
| 0x01 | _bendCollider | bool | Private | — | |
| 0x0026 | 0x02 | padding / unreflected | |||
| 0x04 | colliderUpdateDue | float | Private | — | |
| 0x04 | colliderUpdateRate | float | Public | — | |
| 0x01 | updateCollider | bool | Private | — | |
| 0x0031 | 0x03 | padding / unreflected | |||
| 0x0C | originalPosition | Vector3 | Public | — | |
| 0x0C | originalScale | Vector3 | Public | — | |
| 0x10 | originalRotation | Quaternion | Public | — | |
| 0x10 | parentRotation | Quaternion | Public | — | |
| 0x0C | positionPercent | Vector3 | Public | — | |
| 0x08 | vertexPercents | Vector3[] | Public | — | |
| 0x08 | normals | Vector3[] | Public | — | |
| 0x08 | colliderVertexPercents | Vector3[] | Public | — | |
| 0x08 | colliderNormals | Vector3[] | Public | — | |
| 0x08 | originalMesh | Mesh | Private | — | |
| 0x08 | originalColliderMesh | Mesh | Private | — | |
| 0x08 | _originalSpline | Spline | Private | — | |
| 0x08 | destinationMesh | Mesh | Private | — | |
| 0x08 | destinationColliderMesh | Mesh | Private | — | |
| 0x08 | destinationSpline | Spline | Public | — | |
| 0x08 | _editMesh | TS_Mesh | Public | — | |
| 0x08 | _editColliderMesh | TS_Mesh | Public | — | |
| 0x08 | filter | MeshFilter | Public | — | |
| 0x08 | collider | MeshCollider | Public | — | |
| 0x08 | splineComputer | SplineComputer | Public | — | |
| 0x08 | splinePointPercents | Vector3[] | Public | — | |
| 0x08 | primaryTangentPercents | Vector3[] | Public | — | |
| 0x08 | secondaryTangentPercents | Vector3[] | Public | — | |
| 0x01 | parent | bool | Private | — | |
| 0x0109 | 0x07 | unreflected bytes to end of BendProperty | |||
Functions 21
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_isValid() | Public+1 flags | — | 0x01 |
| bool get_bendMesh() | Public+1 flags | — | 0x01 |
| void set_bendMesh(bool value) | Public+1 flags | — | 0x01 |
| bool get_bendCollider() | Public+1 flags | — | 0x01 |
| void set_bendCollider(bool value) | Public+1 flags | — | 0x01 |
| bool get_bendSpline() | Public+1 flags | — | 0x01 |
| void set_bendSpline(bool value) | Public+1 flags | — | 0x01 |
| TS_Mesh get_editMesh() | Public+1 flags | — | 0x08 |
| TS_Mesh get_editColliderMesh() | Public+1 flags | — | 0x08 |
| Spline get_originalSpline() | Public+1 flags | — | 0x08 |
| bool get_isParent() | Public+1 flags | 0x01 | |
| void .ctor(Transform t, bool parent) | Public+1 flags | 0x08 | |
| void Revert() | Public | 0x00 | |
| void RevertMesh() | Private | 0x00 | |
| void RevertTransform() | Private | 0x00 | |
| void RevertCollider() | Private | 0x00 | |
| void Apply(bool applyTransform) | Public | 0x01 | |
| void Update() | Public | 0x00 | |
| void ApplyMesh() | Private | 0x00 | |
| void ApplyCollider() | Private | 0x00 | |
| void ApplySpline() | Private | 0x00 |