| double get_clipFrom() | Public+1 flags | | 0x08 |
| void set_clipFrom(double value) | Public+1 flags | | 0x08 |
| double get_clipTo() | Public+1 flags | | 0x08 |
| void set_clipTo(double value) | Public+1 flags | | 0x08 |
| bool get_randomOffset() | Public+1 flags | | 0x01 |
| void set_randomOffset(bool value) | Public+1 flags | | 0x01 |
| Vector2Handler get_offsetHandler() | Public+1 flags | | 0x08 |
| void set_offsetHandler(Vector2Handler value) | Public+1 flags | | 0x08 |
| bool get_overrideMaterialID() | Public+1 flags | | 0x01 |
| void set_overrideMaterialID(bool value) | Public+1 flags | | 0x01 |
| int get_targetMaterialID() | Public+1 flags | | 0x04 |
| void set_targetMaterialID(int value) | Public+1 flags | | 0x04 |
| bool get_randomRotation() | Public+1 flags | | 0x01 |
| void set_randomRotation(bool value) | Public+1 flags | | 0x01 |
| QuaternionHandler get_placeRotationHandler() | Public+1 flags | | 0x08 |
| void set_placeRotationHandler(QuaternionHandler value) | Public+1 flags | | 0x08 |
| FloatHandler get_extrudeRotationHandler() | Public+1 flags | | 0x08 |
| void set_extrudeRotationHandler(FloatHandler value) | Public+1 flags | | 0x08 |
| bool get_randomScale() | Public+1 flags | | 0x01 |
| void set_randomScale(bool value) | Public+1 flags | | 0x01 |
| Vector3Handler get_scaleHandler() | Public+1 flags | | 0x08 |
| void set_scaleHandler(Vector3Handler value) | Public+1 flags | | 0x08 |
| bool get_uniformRandomScale() | Public+1 flags | | 0x01 |
| void set_uniformRandomScale(bool value) | Public+1 flags | | 0x01 |
| int get_offsetSeed() | Public+1 flags | | 0x04 |
| void set_offsetSeed(int value) | Public+1 flags | | 0x04 |
| int get_rotationSeed() | Public+1 flags | | 0x04 |
| void set_rotationSeed(int value) | Public+1 flags | | 0x04 |
| int get_scaleSeed() | Public+1 flags | | 0x04 |
| void set_scaleSeed(int value) | Public+1 flags | | 0x04 |
| double get_spacing() | Public+1 flags | | 0x08 |
| void set_spacing(double value) | Public+1 flags | | 0x08 |
| Vector2 get_minOffset() | Public+1 flags | | 0x08 |
| void set_minOffset(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_maxOffset() | Public+1 flags | | 0x08 |
| void set_maxOffset(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector3 get_minRotation() | Public+1 flags | | 0x0C |
| void set_minRotation(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_maxRotation() | Public+1 flags | | 0x0C |
| void set_maxRotation(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_minScale() | Public+1 flags | | 0x0C |
| void set_minScale(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_maxScale() | Public+1 flags | | 0x0C |
| void set_maxScale(const Vector3& value) | Public+1 flags | | 0x0C |
| Type get_type() | Public+1 flags | | 0x04 |
| void set_type(const Type& value) | Public+1 flags | | 0x04 |
| bool get_randomOrder() | Public+1 flags | | 0x01 |
| void set_randomOrder(bool value) | Public+1 flags | | 0x01 |
| int get_randomSeed() | Public+1 flags | | 0x04 |
| void set_randomSeed(int value) | Public+1 flags | | 0x04 |
| int get_count() | Public+1 flags | | 0x04 |
| void set_count(int value) | Public+1 flags | | 0x04 |
| bool get_autoCount() | Public+1 flags | | 0x01 |
| void set_autoCount(bool value) | Public+1 flags | | 0x01 |
| UVOverride get_overrideUVs() | Public+1 flags | | 0x04 |
| void set_overrideUVs(const UVOverride& value) | Public+1 flags | | 0x04 |
| Vector2 get_uvOffset() | Public+1 flags | | 0x08 |
| void set_uvOffset(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_uvScale() | Public+1 flags | | 0x08 |
| void set_uvScale(const Vector2& value) | Public+1 flags | | 0x08 |
| bool get_overrideNormal() | Public+1 flags | | 0x01 |
| void set_overrideNormal(bool value) | Public+1 flags | | 0x01 |
| Vector3 get_customNormal() | Public+1 flags | | 0x0C |
| void set_customNormal(const Vector3& value) | Public+1 flags | | 0x0C |
| MeshScaleModifier get_scaleModifier() | Public+1 flags | | 0x08 |
| void .ctor(const string& n, SplineMesh parent) | Public+1 flags | | 0x08 |
| void .ctor(const string& n, Mesh inputMesh, SplineMesh parent) | Public+1 flags | | 0x08 |
| void Init() | Private | | 0x00 |
| void CopyTo(Channel target) | Public | | 0x08 |
| int GetMeshCount() | Public | | 0x04 |
| void SwapMeshes(int a, int b) | Public | | 0x04 |
| void DuplicateMesh(int index) | Public | | 0x04 |
| MeshDefinition GetMesh(int index) | Public | | 0x08 |
| void AddMesh(Mesh input) | Public | | 0x08 |
| void AddMesh(MeshDefinition meshDefinition) | Public | | 0x08 |
| void RemoveMesh(int index) | Public | | 0x04 |
| void ResetIteration() | Public | | 0x00 |
| ValueTuple<UnityEngine.Vector2 GetCustomPlaceValues(double percent) | Public | | 0x24 |
| ValueTuple<UnityEngine.Vector2 GetCustomExtrudeValues(double percent) | Public | | 0x18 |
| Vector2 NextRandomOffset() | Public | | 0x08 |
| Quaternion NextRandomQuaternion() | Public | | 0x10 |
| float NextRandomAngle() | Public | | 0x04 |
| Vector3 NextRandomScale() | Public | | 0x0C |
| Vector3 NextPlaceScale() | Public | | 0x0C |
| MeshDefinition NextMesh() | Public | | 0x08 |
| void Rebuild() | 1 flags | | 0x00 |
| void Refresh() | Private | | 0x00 |