Zdexby TheHolyOneZ
42,595 classes
Class

TweenSettingsExtensions

: Object
DG.Tweening.TweenSettingsExtensions, DOTween 0x0010 (16 B) inherited 0x0010 DOTween.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 81

SignatureFlagsNativeParams
uint8 SetAutoKill(const uint8& t)PublicStatic—0x00
uint8 SetAutoKill(const uint8& t, bool autoKillOnCompletion)PublicStatic—0x01
uint8 SetId(const uint8& t, object objectId)PublicStatic—0x08
uint8 SetId(const uint8& t, const string& stringId)PublicStatic—0x08
uint8 SetId(const uint8& t, int intId)PublicStatic—0x04
uint8 SetTarget(const uint8& t, object target)PublicStatic—0x08
uint8 SetLoops(const uint8& t, int loops)PublicStatic—0x04
uint8 SetLoops(const uint8& t, int loops, const LoopType& loopType)PublicStatic—0x04
uint8 SetEase(const uint8& t, const Ease& ease)PublicStatic—0x04
uint8 SetEase(const uint8& t, const Ease& ease, float overshoot)PublicStatic—0x04
uint8 SetEase(const uint8& t, const Ease& ease, float amplitude, float period)PublicStatic—0x04
uint8 SetEase(const uint8& t, AnimationCurve animCurve)PublicStatic—0x08
uint8 SetEase(const uint8& t, EaseFunction customEase)PublicStatic—0x08
uint8 SetRecyclable(const uint8& t)PublicStatic—0x00
uint8 SetRecyclable(const uint8& t, bool recyclable)PublicStatic—0x01
uint8 SetUpdate(const uint8& t, bool isIndependentUpdate)PublicStatic—0x01
uint8 SetUpdate(const uint8& t, const UpdateType& updateType)PublicStatic—0x04
uint8 SetUpdate(const uint8& t, const UpdateType& updateType, bool isIndependentUpdate)PublicStatic—0x04
uint8 SetInverted(const uint8& t)PublicStatic—0x00
uint8 SetInverted(const uint8& t, bool inverted)PublicStatic—0x01
uint8 OnStart(const uint8& t, TweenCallback action)PublicStatic—0x08
uint8 OnPlay(const uint8& t, TweenCallback action)PublicStatic—0x08
uint8 OnPause(const uint8& t, TweenCallback action)PublicStatic—0x08
uint8 OnRewind(const uint8& t, TweenCallback action)PublicStatic—0x08
uint8 OnUpdate(const uint8& t, TweenCallback action)PublicStatic—0x08
uint8 OnStepComplete(const uint8& t, TweenCallback action)PublicStatic—0x08
uint8 OnComplete(const uint8& t, TweenCallback action)PublicStatic—0x08
uint8 OnKill(const uint8& t, TweenCallback action)PublicStatic—0x08
uint8 OnWaypointChange(const uint8& t, TweenCallback<System.Int32> action)PublicStatic—0x08
uint8 SetAs(const uint8& t, Tween asTween)PublicStatic—0x08
uint8 SetAs(const uint8& t, TweenParams tweenParams)PublicStatic—0x08
Sequence Append(Sequence s, Tween t)PublicStatic0x08
Sequence Prepend(Sequence s, Tween t)PublicStatic0x08
Sequence Join(Sequence s, Tween t)PublicStatic0x08
Sequence Insert(Sequence s, float atPosition, Tween t)PublicStatic0x08
Sequence AppendInterval(Sequence s, float interval)PublicStatic0x08
Sequence PrependInterval(Sequence s, float interval)PublicStatic0x08
Sequence AppendCallback(Sequence s, TweenCallback callback)PublicStatic0x08
Sequence PrependCallback(Sequence s, TweenCallback callback)PublicStatic0x08
Sequence JoinCallback(Sequence s, TweenCallback callback)PublicStatic0x08
Sequence InsertCallback(Sequence s, float atPosition, TweenCallback callback)PublicStatic0x08
bool ValidateAddToSequence(Sequence s, Tween t, bool ignoreTween)PrivateStatic0x08
uint8 From(const uint8& t)PublicStatic—0x00
uint8 From(const uint8& t, bool isRelative)PublicStatic—0x01
uint8 From(const uint8& t, bool setImmediately, bool isRelative)PublicStatic—0x01
TweenerCore<T1 From(TweenerCore<T1 t, const uint8& fromValue, bool setImmediately, bool isRelative)PublicStatic—0x08
TweenerCore<UnityEngine.Color From(TweenerCore<UnityEngine.Color t, float fromAlphaValue, bool setImmediately, bool isRelative)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 From(TweenerCore<UnityEngine.Vector3 t, float fromValue, bool setImmediately, bool isRelative)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 From(TweenerCore<UnityEngine.Vector2 t, float fromValueDegrees, bool setImmediately, bool isRelative)PublicStatic0x08
uint8 SetDelay(const uint8& t, float delay)PublicStatic—0x04
uint8 SetDelay(const uint8& t, float delay, bool asPrependedIntervalIfSequence)PublicStatic—0x04
uint8 SetRelative(const uint8& t)PublicStatic—0x00
uint8 SetRelative(const uint8& t, bool isRelative)PublicStatic—0x01
uint8 SetSpeedBased(const uint8& t)PublicStatic—0x00
uint8 SetSpeedBased(const uint8& t, bool isSpeedBased)PublicStatic—0x01
Tweener SetOptions(TweenerCore<System.Single t, bool snapping)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Vector2 t, bool snapping)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Vector2 t, const AxisConstraint& axisConstraint, bool snapping)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Vector3 t, bool snapping)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Vector3 t, const AxisConstraint& axisConstraint, bool snapping)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Vector4 t, bool snapping)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Vector4 t, const AxisConstraint& axisConstraint, bool snapping)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Quaternion t, bool useShortest360Route)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Color t, bool alphaOnly)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Rect t, bool snapping)PublicStatic0x08
Tweener SetOptions(TweenerCore<System.String t, bool richTextEnabled, const ScrambleMode& scrambleMode, const string& scrambleChars)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Vector3 t, bool snapping)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Vector3 t, const AxisConstraint& axisConstraint, bool snapping)PublicStatic0x08
Tweener SetOptions(TweenerCore<UnityEngine.Vector2 t, float endValueDegrees, bool relativeCenter, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 SetOptions(TweenerCore<UnityEngine.Vector3 t, const AxisConstraint& lockPosition, const AxisConstraint& lockRotation)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 SetOptions(TweenerCore<UnityEngine.Vector3 t, bool closePath, const AxisConstraint& lockPosition, const AxisConstraint& lockRotation)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, const Vector3& lookAtPosition, const Nullable<UnityEngine.Vector3>& forwardDirection, const Nullable<UnityEngine.Vector3>& up)PublicStatic0x10
TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, const Vector3& lookAtPosition, bool stableZRotation)PublicStatic0x0C
TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, Transform lookAtTransform, const Nullable<UnityEngine.Vector3>& forwardDirection, const Nullable<UnityEngine.Vector3>& up)PublicStatic0x10
TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, Transform lookAtTransform, bool stableZRotation)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, float lookAhead, const Nullable<UnityEngine.Vector3>& forwardDirection, const Nullable<UnityEngine.Vector3>& up)PublicStatic0x10
TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, float lookAhead, bool stableZRotation)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, const OrientType& orientType, const Vector3& lookAtPosition, Transform lookAtTransform, float lookAhead, const Nullable<UnityEngine.Vector3>& forwardDirection, const Nullable<UnityEngine.Vector3>& up, bool stableZRotation)PrivateStatic0x10
void SetPathForwardDirection(TweenerCore<UnityEngine.Vector3 t, const Nullable<UnityEngine.Vector3>& forwardDirection, const Nullable<UnityEngine.Vector3>& up)PrivateStatic0x10