Zdexby TheHolyOneZ
49,743 classes
Class

ReloadedPlayerInput

: Object
Reloaded.Input.ReloadedPlayerInput, Assembly-CSharp 0x00C0 (192 B) inherited 0x0010 Assembly-CSharp.dll
0x00x00C0

Members 22

OffsetSizeNameTypeFlagsDefault
—0x04k_maxRumbleEventsintPrivateStatic+1 flags5
0x08m_playerPlayerInputPrivate—
0x20m_defaultControlSchemeNullable<UnityEngine.InputSystem.InputControlScheme>Private—
0x08m_actionsDictionary<System.StringPrivate—
0x08m_actionMapsDictionary<System.StringPrivate—
0x01m_isListeningForUnpairedDevicesboolPrivate—
0x01m_initializedboolPrivate—
0x01m_rumbleEnabledboolPrivate—
0x004B0x05padding / unreflected
0x08m_rumbleStackfloat2[]Private—
0x04m_currentRumbleEventintPrivate—
0x01m_rumblePausedboolPrivate—
0x005D0x03padding / unreflected
0x08m_settingsServiceISettingsServicePrivate—
0x04<Index>k__BackingFieldintPrivate+1 flags—
0x01<Paired>k__BackingFieldboolPrivate—
0x006D0x03padding / unreflected
0x08<EventSystem>k__BackingFieldMultiplayerEventSystemPrivate+1 flags—
0x08<InputModule>k__BackingFieldInputSystemUIInputModulePrivate+1 flags—
0x04<CurrentControlType>k__BackingFieldControlTypePrivate—
0x04<CurrentDeviceType>k__BackingFieldControlDeviceTypePrivate—
0x04<PairingMode>k__BackingFieldPairingModePrivate—
0x008C0x04padding / unreflected
0x08ControlsChangedAction<Reloaded.Input.ControlTypePrivate—
0x08DeviceStateChangedAction<System.BooleanPrivate—
0x20m_debugDebugPropertiesPrivate—

Functions 47

SignatureFlagsNativeParams
PlayerInput get_Player()Public+1 flags0x08
int get_Index()Public+1 flags0x04
bool get_Paired()Public+1 flags0x01
void set_Paired(bool value)Private+1 flags0x01
MultiplayerEventSystem get_EventSystem()Public+1 flags0x08
InputSystemUIInputModule get_InputModule()Public+1 flags0x08
ControlType get_CurrentControlType()Public+1 flags0x04
void set_CurrentControlType(const ControlType& value)Private+1 flags0x04
ControlDeviceType get_CurrentDeviceType()Public+1 flags0x04
void set_CurrentDeviceType(const ControlDeviceType& value)Private+1 flags0x04
PairingMode get_PairingMode()Public+1 flags0x04
void set_PairingMode(const PairingMode& value)Private+1 flags0x04
void add_ControlsChanged(Action<Reloaded.Input.ControlType value)Public+1 flags0x08
void remove_ControlsChanged(Action<Reloaded.Input.ControlType value)Public+1 flags0x08
void add_DeviceStateChanged(Action<System.Boolean value)Public+1 flags0x08
void remove_DeviceStateChanged(Action<System.Boolean value)Public+1 flags0x08
void .ctor(IInputService inputService, IPlatformService platformService, PlayerInput playerInput, int index)Public+1 flags0x08
void Initialize(bool checkForUnpairedDevices)Public0x01
void OnSettingsVibrationChanged(bool enabled)Private0x01
void Shutdown()Public0x00
InputAction GetAction(const string& actionName)Public0x08
bool TryGetGamepad(ref Gamepad& gamepad)Private0x08
void Rumble(const RumbleType& rumbleType)Public0x04
void StopRumble()Public0x00
void PauseRumble(bool paused)Public0x01
void OnUpdate()Private0x00
void UpdateRumble(Gamepad gamepad)Private0x08
InputActionMap GetActionMap(const string& mapName)Public0x08
void SetActionMapActive(const string& mapName, bool active)Public0x08
void DisableActionMaps(IReadOnlyList<System.String> exemptedMaps)Public0x08
void SetListeningForUnpairedDevices(bool isListening)Public0x01
void SetRootUIObject(GameObject root)Public0x08
void SwitchControlSchemeForDevice(InputDevice device)Public0x08
void SetPairingMode(const PairingMode& mode)Public0x04
void _setControlType(const ControlType& controlType, const ControlDeviceType& deviceType)Private0x04
int _getLocalizationOverrideValue()Private0x04
void _onInputUserChange(const InputUser& user, const InputUserChange& change, InputDevice device)3 flags0x08
void _onControlsChanged(InputDevice device)Private0x08
void _onUnpairedDeviceUsed(InputControl control, const InputEventPtr& inputEvent)Private0x08
void Enable()Public0x00
void _toggleInput(bool active)Private0x01
void _handleUnpairedDevice(InputDevice device)3 flags0x08
void _onDeviceChange(InputDevice device, const InputDeviceChange& state)3 flags0x08
bool IsDeviceAllowedForPlatform(InputDevice device)Private0x08
bool _canSwitchControlSchemeFromInputControl(InputControl control)3 flags0x08
ControlDeviceType _getControlDeviceType(InputDevice device)Private0x08
void CreateDebugMenu(int playerIndex)Private0x04

Used by 20

types with a member, parameter or interface of this type