| void add_ActiveControlsChanged(Action<Reloaded.Input.ControlType value) | PublicFinal+3 flags | | 0x08 |
| void remove_ActiveControlsChanged(Action<Reloaded.Input.ControlType value) | PublicFinal+3 flags | | 0x08 |
| PlayerInput get_PrimaryPlayer() | Public+1 flags | | 0x08 |
| void set_PrimaryPlayer(PlayerInput value) | Private+1 flags | | 0x08 |
| ControlType get_CurrentControlType() | PublicFinal+3 flags | | 0x04 |
| ControlDeviceType get_CurrentDeviceType() | PublicFinal+3 flags | | 0x04 |
| EventSystem get_CurrentEventSystem() | PublicFinal+3 flags | | 0x08 |
| InputSystemUIInputModule get_CurrentInputModule() | PublicFinal+3 flags | | 0x08 |
| bool get_TouchSupported() | PublicFinal+3 flags | | 0x01 |
| ControlDeviceType get_DefaultGamepadType() | PublicFinal+3 flags | | 0x04 |
| void DisposeGuestListener() | PublicFinal+2 flags | | 0x00 |
| InputAction GetAction(const string& actionName, int playerIndex) | PublicFinal+2 flags | | 0x08 |
| void SubscribePerformedAction(const string& actionName, Action<UnityEngine.InputSystem.InputAction.CallbackContext> callback, int playerIndex) | PublicFinal+2 flags | | 0x08 |
| void UnsubscribePerformedAction(const string& actionName, Action<UnityEngine.InputSystem.InputAction.CallbackContext> callback, int playerIndex) | PublicFinal+2 flags | | 0x08 |
| void SetActionMapActive(const string& mapName, bool active, int playerIndex) | PublicFinal+2 flags | | 0x08 |
| void SetPlayerRootUIObject(int playerIndex, GameObject root) | PublicFinal+2 flags | | 0x08 |
| void EnableGuestPlayerInput(InputDevice deviceToPair) | PublicFinal+2 flags | | 0x08 |
| void DisableGuestPlayerInput() | PublicFinal+2 flags | | 0x00 |
| void BeginListeningForGuestInputDevice(bool canSwapDevices) | PublicFinal+2 flags | | 0x01 |
| bool IsGuestPlayerEnabledAndReady() | PublicFinal+2 flags | | 0x01 |
| bool HasMinimumGamepadsForMultiplayer() | PublicFinal+2 flags | | 0x01 |
| bool IsAnyPlayerUsingController() | PublicFinal+2 flags | | 0x01 |
| void SwitchPlayerControlSchemeForDevice(int playerIndex, InputDevice device) | PublicFinal+2 flags | | 0x08 |
| bool TryGetPlayerInput(int playerIndex, ref ReloadedPlayerInput& playerInput) | Private | | 0x08 |
| ReloadedPlayerInput GetPlayer(int playerIndex) | PublicFinal+2 flags | | 0x08 |
| void RumbleAll(const RumbleType& rumbleType) | PublicFinal+2 flags | | 0x04 |
| void RumblePlayer(const RumbleType& rumbleType, int playerIndex) | PublicFinal+2 flags | | 0x04 |
| void StopRumbleAll() | PublicFinal+2 flags | | 0x00 |
| void StopRumble(int playerIndex) | PublicFinal+2 flags | | 0x04 |
| void PauseRumbleAll(bool paused) | PublicFinal+2 flags | | 0x01 |
| void PauseRumble(int playerIndex, bool paused) | Private | | 0x04 |
| void SetTouchSupportActive(bool active) | PublicFinal+2 flags | | 0x01 |
| void RegisterPlayerInput(IPlatformService platformService, PlayerInput input, int index) | PublicFinal+2 flags | | 0x08 |
| void _setupForPrimaryPlayer(ReloadedPlayerInput input) | Private | | 0x08 |
| void _tryRegisterUnpairedDeviceToGuest(InputControl control, const InputEventPtr& ptr) | Private | | 0x08 |
| void _initializeGuestInput(InputDevice device) | Private | | 0x08 |
| InputAction _getAction(const string& actionName, int playerIndex) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <_setupForPrimaryPlayer>b__50_0(const ControlType& controlType, const ControlDeviceType& deviceType) | Private | | 0x04 |