| int GetNumScenesInBuildSettings() | PublicStatic | — | 0x04 |
| Scene GetSceneByBuildIndex(int buildIndex) | PublicStatic | — | 0x04 |
| AsyncOperation LoadSceneAsyncNameIndexInternal(const string& sceneName, int sceneBuildIndex, const LoadSceneParameters& parameters, bool mustCompleteNextFrame) | PublicStatic | — | 0x08 |
| AsyncOperation UnloadSceneNameIndexInternal(const string& sceneName, int sceneBuildIndex, bool immediately, const UnloadSceneOptions& options, ref bool& outSuccess) | PublicStatic | — | 0x08 |
| void GetSceneByBuildIndex_Injected(int buildIndex, ref Scene& ret) | PrivateStatic | — | 0x04 |
| long LoadSceneAsyncNameIndexInternal_Injected(ref ManagedSpanWrapper& sceneName, int sceneBuildIndex, ref LoadSceneParameters& parameters, bool mustCompleteNextFrame) | PrivateStatic | — | 0x10 |
| long UnloadSceneNameIndexInternal_Injected(ref ManagedSpanWrapper& sceneName, int sceneBuildIndex, bool immediately, const UnloadSceneOptions& options, ref bool& outSuccess) | PrivateStatic | — | 0x10 |