0x00x0030
Functions 11
| Signature | Flags | Native | Params |
|---|
| LightDetector get_Instance() | PublicStatic+1 flags | | 0x08 |
| List<UnityEngine.Light> get_Lights() | Public+1 flags | | 0x08 |
| void .ctor() | Private+1 flags | | 0x00 |
| void onSceneLoaded(const Scene& scene, const LoadSceneMode& mode) | Private | | 0x04 |
| Light GetPrimaryLight() | Public | | 0x08 |
| void Add(Light light) | Public | | 0x08 |
| void ScanAllScenes() | Public | | 0x00 |
| void ScanActiveScene() | Public | | 0x00 |
| void ScanScene(const Scene& scene) | Public | | 0x04 |
| void Defrag() | Public | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |