Zdexby TheHolyOneZ
44,741 classes
Class

HitPointBone

: HitPoint : Object
RootMotion.FinalIK.HitReaction.HitPointBone, RootMotion 0x0070 (112 B) inherited 0x0048 RootMotion.dll
0x00x0070

Members 4

OffsetSizeNameTypeFlagsDefault
0x08aroundCenterOfMassAnimationCurvePublic—
0x08rigidbodyRigidbodyPrivate—
0x0CcomAxisVector3Private—
0x006C0x04unreflected bytes to end of HitPointBone
Inherited from HitPoint 9
OffsetSizeNameTypeFlagsDefault
0x08namestringPublic—
0x08colliderColliderPublic—
0x04crossFadeTimefloatPrivate—
0x04<crossFader>k__BackingFieldfloatPrivate—
0x04<timer>k__BackingFieldfloatPrivate—
0x0C<force>k__BackingFieldVector3Private—
0x04lengthfloatPrivate—
0x04crossFadeSpeedfloatPrivate—
0x04lastTimefloatPrivate—

Functions 5

SignatureFlagsNativeParams
void Hit(const Vector3& force, const Vector3& point)Public+1 flags0x0C
float GetLength()2 flags0x04
void CrossFadeStart()2 flags0x00
void OnApply(IKSolverFullBodyBiped solver, float weight)2 flags0x08
void .ctor()Public+1 flags0x00

Used by 1

types with a member, parameter or interface of this type