implements IGamepadPointerHandler
0x00x0048
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | _manager | GamepadPointer | Private | — | |
| 0x04 | _maxFriction | float | Private | — | |
| 0x001C | 0x04 | padding / unreflected | |||
| 0x08 | _frictionCurve | AnimationCurve | Private | — | |
| 0x08 | _currentSnapTarget | IGamepadPointerLure | Private | — | |
| 0x08 | _previousSnapTarget | IGamepadPointerLure | Private | — | |
| 0x08 | _mainCamera | Camera | Private | — | |
| 0x01 | _requireJoystickReset | bool | Private | — | |
| 0x01 | _hasInputReset | bool | Private | — | |
| 0x0042 | 0x02 | padding / unreflected | |||
| 0x04 | _currentDistanceToTarget | float | Private | — | |
| — | 0x04 | INPUT_DEADZONE_SQR | float | PrivateStatic+1 flags | 1036831949 |
| — | 0x04 | PIXEL_DISTANCE_REFERENCE | float | PrivateStatic+1 flags | 1128792064 |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(bool requireJoystickReset) | Public+1 flags | 0x01 | |
| void Initialise(GamepadPointer manager, float maxFriction, AnimationCurve frictionCurve) | PublicFinal+2 flags | 0x08 | |
| Vector2 GetPosition(const Vector2& rawInput, const Vector2& pointerPosition, float speed, bool isAimAssistActive) | PublicFinal+2 flags | 0x08 | |
| IGamepadPointerLure FindClosestLure(const Vector2& pointerPosition) | Private | 0x08 | |
| IGamepadPointerLure FindLureToSnapTo(const Vector2& normalizedInputDir, const Vector2& pointerPosition) | Private | 0x08 | |
| Vector2 GetLureScreenPosition(IGamepadPointerLure lure) | Private | 0x08 |