Zdexby TheHolyOneZ
44,741 classes
Class

GamepadPointerSnapToHandler

: Object
GamepadPointerSnapToHandler, Assembly-CSharp 0x0048 (72 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0048

Members 11

OffsetSizeNameTypeFlagsDefault
0x08_managerGamepadPointerPrivate—
0x04_maxFrictionfloatPrivate—
0x001C0x04padding / unreflected
0x08_frictionCurveAnimationCurvePrivate—
0x08_currentSnapTargetIGamepadPointerLurePrivate—
0x08_previousSnapTargetIGamepadPointerLurePrivate—
0x08_mainCameraCameraPrivate—
0x01_requireJoystickResetboolPrivate—
0x01_hasInputResetboolPrivate—
0x00420x02padding / unreflected
0x04_currentDistanceToTargetfloatPrivate—
—0x04INPUT_DEADZONE_SQRfloatPrivateStatic+1 flags1036831949
—0x04PIXEL_DISTANCE_REFERENCEfloatPrivateStatic+1 flags1128792064

Functions 6

SignatureFlagsNativeParams
void .ctor(bool requireJoystickReset)Public+1 flags0x01
void Initialise(GamepadPointer manager, float maxFriction, AnimationCurve frictionCurve)PublicFinal+2 flags0x08
Vector2 GetPosition(const Vector2& rawInput, const Vector2& pointerPosition, float speed, bool isAimAssistActive)PublicFinal+2 flags0x08
IGamepadPointerLure FindClosestLure(const Vector2& pointerPosition)Private0x08
IGamepadPointerLure FindLureToSnapTo(const Vector2& normalizedInputDir, const Vector2& pointerPosition)Private0x08
Vector2 GetLureScreenPosition(IGamepadPointerLure lure)Private0x08