| VolumetricLightBeamAbstractBase GetMaster() | 2 flags | | 0x08 |
| bool get_visible() | Private+1 flags | | 0x01 |
| void set_visible(bool value) | Private+1 flags | | 0x01 |
| int get_sortingLayerID() | Public+1 flags | | 0x04 |
| void set_sortingLayerID(int value) | Public+1 flags | | 0x04 |
| int get_sortingOrder() | Public+1 flags | | 0x04 |
| void set_sortingOrder(int value) | Public+1 flags | | 0x04 |
| bool get__INTERNAL_IsFadeOutCoroutineRunning() | Public+1 flags | | 0x01 |
| float ComputeFadeOutFactor(Transform camTransform) | Private | | 0x08 |
| IEnumerator CoUpdateFadeOut() | Private | | 0x08 |
| void ComputeFadeOutFactor() | Private | | 0x00 |
| void SetFadeOutFactorProp(float value) | Private | | 0x04 |
| void StopFadeOutCoroutine() | Private | | 0x00 |
| void RestartFadeOutCoroutine() | Public | | 0x00 |
| void OnMasterEnable() | Public | | 0x00 |
| void OnMasterDisable() | Public | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| bool get_isCustomRenderPipelineSupported() | PublicStatic+1 flags | | 0x01 |
| bool get_shouldUseGPUInstancedMaterial() | Private+1 flags | | 0x01 |
| void OnEnable() | Private | | 0x00 |
| void Initialize(VolumetricLightBeamSD master) | Public | | 0x08 |
| void RegenerateMesh(bool masterEnabled) | Public | | 0x01 |
| Vector3 ComputeLocalMatrix() | Private | | 0x0C |
| bool get_isNoiseEnabled() | Private+1 flags | | 0x01 |
| bool get_isDepthBlendEnabled() | Private+1 flags | | 0x01 |
| StaticPropertiesSD ComputeMaterialStaticProperties() | Private | | 0x1C |
| bool ApplyMaterial() | Private | | 0x01 |
| void SetMaterialProp(int nameID, float value) | PublicFinal+2 flags | | 0x04 |
| void SetMaterialProp(int nameID, const Vector4& value) | PublicFinal+2 flags | | 0x10 |
| void SetMaterialProp(int nameID, const Color& value) | PublicFinal+2 flags | | 0x10 |
| void SetMaterialProp(int nameID, const Matrix4x4& value) | PublicFinal+2 flags | | 0x40 |
| void SetMaterialProp(int nameID, Texture value) | PublicFinal+2 flags | | 0x08 |
| void MaterialChangeStart() | Private | | 0x00 |
| void MaterialChangeStop() | Private | | 0x00 |
| void SetDynamicOcclusionCallback(const string& shaderKeyword, Callback cb) | Public | | 0x08 |
| void UpdateMaterialAndBounds() | Public | | 0x00 |
| void UpdateMatricesPropertiesForGPUInstancingSRP() | Private | | 0x00 |
| void OnBeginCameraRenderingSRP(const ScriptableRenderContext& context, Camera cam) | Private | | 0x08 |
| void OnWillRenderObject() | Private | | 0x00 |
| void OnWillCameraRenderThisBeam(Camera cam) | Private | | 0x08 |
| void UpdateCameraRelatedProperties(Camera cam) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |