| bool IsValid() | Public | | 0x01 |
| bool IsValid(ref string& message) | Public+3 flags | | 0x08 |
| void Initiate(Transform root) | Public | | 0x08 |
| void Update() | Public | | 0x00 |
| Vector3 GetIKPosition() | Public+2 flags | | 0x0C |
| void SetIKPosition(const Vector3& position) | Public | | 0x0C |
| float GetIKPositionWeight() | Public | | 0x04 |
| void SetIKPositionWeight(float weight) | Public | | 0x04 |
| Transform GetRoot() | Public | | 0x08 |
| bool get_initiated() | Public+1 flags | | 0x01 |
| void set_initiated(bool value) | Private+1 flags | | 0x01 |
| Point[] GetPoints() | Public+3 flags | | 0x08 |
| Point GetPoint(Transform transform) | Public+3 flags | | 0x08 |
| void FixTransforms() | Public+3 flags | | 0x00 |
| void StoreDefaultLocalState() | Public+3 flags | | 0x00 |
| void OnInitiate() | 4 flags | | 0x00 |
| void OnUpdate() | 4 flags | | 0x00 |
| void LogWarning(const string& message) | 1 flags | | 0x08 |
| Transform ContainsDuplicateBone(const Bone[]& bones) | PublicStatic | | 0x08 |
| bool HierarchyIsValid(const Bone[]& bones) | PublicStatic | | 0x08 |
| float PreSolveBones(ref Bone[]& bones) | Static+1 flags | | 0x08 |
| void .ctor() | 2 flags | | 0x00 |