| bool IsValid(IKSolver solver, ref string& message) | Public+1 flags | — | 0x08 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .ctor(const Transform[]& spineBones, Transform leftUpperArmBone, Transform rightUpperArmBone, Transform leftThighBone, Transform rightThighBone) | Public+1 flags | — | 0x08 |
| void SetBones(const Transform[]& spineBones, Transform leftUpperArmBone, Transform rightUpperArmBone, Transform leftThighBone, Transform rightThighBone) | Public | — | 0x08 |
| void StoreDefaultLocalState() | Public | — | 0x00 |
| void FixTransforms() | Public | — | 0x00 |
| void Initiate(IKSolverFullBody solver) | Public+1 flags | — | 0x08 |
| bool UseFABRIK() | Private | — | 0x01 |
| void ReadPose() | Public | — | 0x00 |
| void WritePose(IKSolverFullBody solver) | Public | — | 0x08 |
| void ForwardReach(const Vector3& position) | Public | — | 0x0C |
| void BackwardReach(const Vector3& position) | Private | — | 0x0C |
| void MapToSolverPositions(IKSolverFullBody solver) | Private | — | 0x08 |