Zdexby TheHolyOneZ
44,741 classes
Class

IKMappingLimb

: IKMapping : Object
RootMotion.FinalIK.IKMappingLimb, RootMotion 0x0060 (96 B) inherited 0x0010 RootMotion.dll
0x00x0060

Members 11

OffsetSizeNameTypeFlagsDefault
0x08parentBoneTransformPublic—
0x08bone1TransformPublic—
0x08bone2TransformPublic—
0x08bone3TransformPublic—
0x04maintainRotationWeightfloatPublic—
0x04weightfloatPublic—
0x01updatePlaneRotationsboolPublic+1 flags—
0x00390x07padding / unreflected
0x08boneMapParentBoneMapPrivate—
0x08boneMap1BoneMapPrivate—
0x08boneMap2BoneMapPrivate—
0x08boneMap3BoneMapPrivate—

Functions 11

SignatureFlagsNativeParams
bool IsValid(IKSolver solver, ref string& message)Public+1 flags—0x08
BoneMap GetBoneMap(const BoneMapType& boneMap)Public—0x08
void SetLimbOrientation(const Vector3& upper, const Vector3& lower)Public—0x0C
void .ctor()Public+1 flags0x00
void .ctor(Transform bone1, Transform bone2, Transform bone3, Transform parentBone)Public+1 flags0x08
void SetBones(Transform bone1, Transform bone2, Transform bone3, Transform parentBone)Public0x08
void StoreDefaultLocalState()Public0x00
void FixTransforms()Public0x00
void Initiate(IKSolverFullBody solver)Public+1 flags0x08
void ReadPose()Public0x00
void WritePose(IKSolverFullBody solver, bool fullBody)Public0x08

Used by 2

types with a member, parameter or interface of this type