| bool IsValid(IKSolver solver, ref string& message) | Public+1 flags | — | 0x08 |
| BoneMap GetBoneMap(const BoneMapType& boneMap) | Public | — | 0x08 |
| void SetLimbOrientation(const Vector3& upper, const Vector3& lower) | Public | — | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(Transform bone1, Transform bone2, Transform bone3, Transform parentBone) | Public+1 flags | | 0x08 |
| void SetBones(Transform bone1, Transform bone2, Transform bone3, Transform parentBone) | Public | | 0x08 |
| void StoreDefaultLocalState() | Public | | 0x00 |
| void FixTransforms() | Public | | 0x00 |
| void Initiate(IKSolverFullBody solver) | Public+1 flags | | 0x08 |
| void ReadPose() | Public | | 0x00 |
| void WritePose(IKSolverFullBody solver, bool fullBody) | Public | | 0x08 |