| void SetLookAtWeight(float weight) | Public | | 0x04 |
| void SetLookAtWeight(float weight, float bodyWeight) | Public | | 0x04 |
| void SetLookAtWeight(float weight, float bodyWeight, float headWeight) | Public | | 0x04 |
| void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight) | Public | | 0x04 |
| void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight) | Public | | 0x04 |
| void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight, float clampWeightHead, float clampWeightEyes) | Public | | 0x04 |
| void StoreDefaultLocalState() | Public+1 flags | | 0x00 |
| void SetDirty() | Public | | 0x00 |
| void FixTransforms() | Public+1 flags | | 0x00 |
| bool IsValid(ref string& message) | Public+1 flags | | 0x08 |
| Point[] GetPoints() | Public+1 flags | | 0x08 |
| Point GetPoint(Transform transform) | Public+1 flags | | 0x08 |
| bool SetChain(const Transform[]& spine, Transform head, const Transform[]& eyes, Transform root) | Public | | 0x08 |
| void OnInitiate() | 2 flags | | 0x00 |
| void OnUpdate() | 2 flags | | 0x00 |
| bool get_spineIsValid() | 2 flags | | 0x01 |
| bool get_spineIsEmpty() | 2 flags | | 0x01 |
| void SolveSpine() | 1 flags | | 0x00 |
| bool get_headIsValid() | 2 flags | | 0x01 |
| bool get_headIsEmpty() | 2 flags | | 0x01 |
| void SolveHead() | 1 flags | | 0x00 |
| bool get_eyesIsValid() | 2 flags | | 0x01 |
| bool get_eyesIsEmpty() | 2 flags | | 0x01 |
| void SolveEyes() | 1 flags | | 0x00 |
| Vector3[] GetForwards(ref Vector3[]& forwards, const Vector3& baseForward, const Vector3& targetForward, int bones, float clamp) | 1 flags | | 0x0C |
| void SetBones(const Transform[]& array, ref LookAtBone[]& bones) | 1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |