Zdexby TheHolyOneZ
44,741 classes
Class

Bone

: Point : Object
RootMotion.FinalIK.IKSolver.Bone, RootMotion 0x0080 (128 B) inherited 0x0058 RootMotion.dll
0x00x0080

Members 5

OffsetSizeNameTypeFlagsDefault
0x04lengthfloatPublic—
0x04sqrMagfloatPublic—
0x0CaxisVector3Public—
0x006C0x04padding / unreflected
0x08_rotationLimitRotationLimitPrivate—
0x01isLimitedboolPrivate—
0x00790x07unreflected bytes to end of Bone
Inherited from Point 6
OffsetSizeNameTypeFlagsDefault
0x08transformTransformPublic—
0x04weightfloatPublic—
0x0CsolverPositionVector3Public—
0x10solverRotationQuaternionPublic—
0x0CdefaultLocalPositionVector3Public—
0x10defaultLocalRotationQuaternionPublic—

Functions 9

SignatureFlagsNativeParams
RotationLimit get_rotationLimit()Public+1 flags0x08
void set_rotationLimit(RotationLimit value)Public+1 flags0x08
void Swing(const Vector3& swingTarget, float weight)Public0x0C
void SolverSwing(const Bone[]& bones, int index, const Vector3& swingTarget, float weight)PublicStatic0x0C
void Swing2D(const Vector3& swingTarget, float weight)Public0x0C
void SetToSolverPosition()Public0x00
void .ctor()Public+1 flags0x00
void .ctor(Transform transform)Public+1 flags0x08
void .ctor(Transform transform, float weight)Public+1 flags0x08

Subclasses 2

Used by 8

types with a member, parameter or interface of this type