| RotationLimit get_rotationLimit() | Public+1 flags | | 0x08 |
| void set_rotationLimit(RotationLimit value) | Public+1 flags | | 0x08 |
| void Swing(const Vector3& swingTarget, float weight) | Public | | 0x0C |
| void SolverSwing(const Bone[]& bones, int index, const Vector3& swingTarget, float weight) | PublicStatic | | 0x0C |
| void Swing2D(const Vector3& swingTarget, float weight) | Public | | 0x0C |
| void SetToSolverPosition() | Public | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(Transform transform) | Public+1 flags | | 0x08 |
| void .ctor(Transform transform, float weight) | Public+1 flags | | 0x08 |