| RectTransform get_content() | Public+1 flags | | 0x08 |
| void set_content(RectTransform value) | Public+1 flags | | 0x08 |
| bool get_horizontal() | Public+1 flags | | 0x01 |
| void set_horizontal(bool value) | Public+1 flags | | 0x01 |
| bool get_vertical() | Public+1 flags | | 0x01 |
| void set_vertical(bool value) | Public+1 flags | | 0x01 |
| MovementType get_movementType() | Public+1 flags | | 0x04 |
| void set_movementType(const MovementType& value) | Public+1 flags | | 0x04 |
| float get_elasticity() | Public+1 flags | | 0x04 |
| void set_elasticity(float value) | Public+1 flags | | 0x04 |
| bool get_inertia() | Public+1 flags | | 0x01 |
| void set_inertia(bool value) | Public+1 flags | | 0x01 |
| float get_decelerationRate() | Public+1 flags | | 0x04 |
| void set_decelerationRate(float value) | Public+1 flags | | 0x04 |
| float get_scrollSensitivity() | Public+1 flags | | 0x04 |
| void set_scrollSensitivity(float value) | Public+1 flags | | 0x04 |
| RectTransform get_viewport() | Public+1 flags | | 0x08 |
| void set_viewport(RectTransform value) | Public+1 flags | | 0x08 |
| Scrollbar get_horizontalScrollbar() | Public+1 flags | | 0x08 |
| void set_horizontalScrollbar(Scrollbar value) | Public+1 flags | | 0x08 |
| Scrollbar get_verticalScrollbar() | Public+1 flags | | 0x08 |
| void set_verticalScrollbar(Scrollbar value) | Public+1 flags | | 0x08 |
| ScrollbarVisibility get_horizontalScrollbarVisibility() | Public+1 flags | | 0x04 |
| void set_horizontalScrollbarVisibility(const ScrollbarVisibility& value) | Public+1 flags | | 0x04 |
| ScrollbarVisibility get_verticalScrollbarVisibility() | Public+1 flags | | 0x04 |
| void set_verticalScrollbarVisibility(const ScrollbarVisibility& value) | Public+1 flags | | 0x04 |
| float get_horizontalScrollbarSpacing() | Public+1 flags | | 0x04 |
| void set_horizontalScrollbarSpacing(float value) | Public+1 flags | | 0x04 |
| float get_verticalScrollbarSpacing() | Public+1 flags | | 0x04 |
| void set_verticalScrollbarSpacing(float value) | Public+1 flags | | 0x04 |
| ScrollRectEvent get_onValueChanged() | Public+1 flags | | 0x08 |
| void set_onValueChanged(ScrollRectEvent value) | Public+1 flags | | 0x08 |
| RectTransform get_viewRect() | 2 flags | | 0x08 |
| Vector2 get_velocity() | Public+1 flags | | 0x08 |
| void set_velocity(const Vector2& value) | Public+1 flags | | 0x08 |
| RectTransform get_rectTransform() | Private+1 flags | | 0x08 |
| void .ctor() | 2 flags | | 0x00 |
| void Rebuild(const CanvasUpdate& executing) | Public+2 flags | | 0x04 |
| void LayoutComplete() | Public+2 flags | | 0x00 |
| void GraphicUpdateComplete() | Public+2 flags | | 0x00 |
| void UpdateCachedData() | Private | | 0x00 |
| void OnEnable() | 2 flags | | 0x00 |
| void OnDisable() | 2 flags | | 0x00 |
| bool IsActive() | Public+1 flags | | 0x01 |
| void EnsureLayoutHasRebuilt() | Private | | 0x00 |
| void StopMovement() | Public+2 flags | | 0x00 |
| void OnScroll(PointerEventData data) | Public+2 flags | | 0x08 |
| void OnInitializePotentialDrag(PointerEventData eventData) | Public+2 flags | | 0x08 |
| void OnBeginDrag(PointerEventData eventData) | Public+2 flags | | 0x08 |
| void OnEndDrag(PointerEventData eventData) | Public+2 flags | | 0x08 |
| void OnDrag(PointerEventData eventData) | Public+2 flags | | 0x08 |
| void SetContentAnchoredPosition(const Vector2& position) | 3 flags | | 0x08 |
| void LateUpdate() | 3 flags | | 0x00 |
| void UpdatePrevData() | 1 flags | | 0x00 |
| void UpdateScrollbars(const Vector2& offset) | Private | | 0x08 |
| Vector2 get_normalizedPosition() | Public+1 flags | | 0x08 |
| void set_normalizedPosition(const Vector2& value) | Public+1 flags | | 0x08 |
| float get_horizontalNormalizedPosition() | Public+1 flags | | 0x04 |
| void set_horizontalNormalizedPosition(float value) | Public+1 flags | | 0x04 |
| float get_verticalNormalizedPosition() | Public+1 flags | | 0x04 |
| void set_verticalNormalizedPosition(float value) | Public+1 flags | | 0x04 |
| void SetHorizontalNormalizedPosition(float value) | Private | | 0x04 |
| void SetVerticalNormalizedPosition(float value) | Private | | 0x04 |
| void SetNormalizedPosition(float value, int axis) | 3 flags | | 0x04 |
| float RubberDelta(float overStretching, float viewSize) | PrivateStatic | | 0x04 |
| void OnRectTransformDimensionsChange() | 2 flags | | 0x00 |
| bool get_hScrollingNeeded() | Private+1 flags | | 0x01 |
| bool get_vScrollingNeeded() | Private+1 flags | | 0x01 |
| void CalculateLayoutInputHorizontal() | Public+2 flags | | 0x00 |
| void CalculateLayoutInputVertical() | Public+2 flags | | 0x00 |
| float get_minWidth() | Public+3 flags | | 0x04 |
| float get_preferredWidth() | Public+3 flags | | 0x04 |
| float get_flexibleWidth() | Public+3 flags | | 0x04 |
| float get_minHeight() | Public+3 flags | | 0x04 |
| float get_preferredHeight() | Public+3 flags | | 0x04 |
| float get_flexibleHeight() | Public+3 flags | | 0x04 |
| int get_layoutPriority() | Public+3 flags | | 0x04 |
| void SetLayoutHorizontal() | Public+2 flags | | 0x00 |
| void SetLayoutVertical() | Public+2 flags | | 0x00 |
| void UpdateScrollbarVisibility() | Private | | 0x00 |
| void UpdateOneScrollbarVisibility(bool xScrollingNeeded, bool xAxisEnabled, const ScrollbarVisibility& scrollbarVisibility, Scrollbar scrollbar) | PrivateStatic | | 0x08 |
| void UpdateScrollbarLayout() | Private | | 0x00 |
| void UpdateBounds() | 1 flags | | 0x00 |
| void AdjustBounds(ref Bounds& viewBounds, ref Vector2& contentPivot, ref Vector3& contentSize, ref Vector3& contentPos) | Static+1 flags | | 0x18 |
| Bounds GetBounds() | Private | | 0x18 |
| Bounds InternalGetBounds(const Vector3[]& corners, ref Matrix4x4& viewWorldToLocalMatrix) | Static+1 flags | | 0x40 |
| Vector2 CalculateOffset(const Vector2& delta) | Private | | 0x08 |
| Vector2 InternalCalculateOffset(ref Bounds& viewBounds, ref Bounds& contentBounds, bool horizontal, bool vertical, const MovementType& movementType, ref Vector2& delta) | Static+1 flags | | 0x18 |
| void SetDirty() | 1 flags | | 0x00 |
| void SetDirtyCaching() | 1 flags | | 0x00 |
| Transform UnityEngine.UI.ICanvasElement.get_transform() | PrivateFinal+3 flags | | 0x08 |