Zdexby TheHolyOneZ
42,628 classes
Class

DOTweenModuleUI

: Object
DG.Tweening.DOTweenModuleUI, Assembly-CSharp-firstpass 0x0010 (16 B) inherited 0x0010 Assembly-CSharp-firstpass.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 42

SignatureFlagsNativeParams
TweenerCore<System.Single DOFade(CanvasGroup target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Color DOColor(Graphic target, const Color& endValue, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Color DOFade(Graphic target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Color DOColor(Image target, const Color& endValue, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Color DOFade(Image target, float endValue, float duration)PublicStatic0x08
TweenerCore<System.Single DOFillAmount(Image target, float endValue, float duration)PublicStatic0x08
Sequence DOGradientColor(Image target, Gradient gradient, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOFlexibleSize(LayoutElement target, const Vector2& endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOMinSize(LayoutElement target, const Vector2& endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOPreferredSize(LayoutElement target, const Vector2& endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Color DOColor(Outline target, const Color& endValue, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Color DOFade(Outline target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOScale(Outline target, const Vector2& endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOAnchorPos(RectTransform target, const Vector2& endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOAnchorPosX(RectTransform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOAnchorPosY(RectTransform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOAnchorPos3D(RectTransform target, const Vector3& endValue, float duration, bool snapping)PublicStatic0x0C
TweenerCore<UnityEngine.Vector3 DOAnchorPos3DX(RectTransform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOAnchorPos3DY(RectTransform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOAnchorPos3DZ(RectTransform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOAnchorMax(RectTransform target, const Vector2& endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOAnchorMin(RectTransform target, const Vector2& endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOPivot(RectTransform target, const Vector2& endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOPivotX(RectTransform target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOPivotY(RectTransform target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOSizeDelta(RectTransform target, const Vector2& endValue, float duration, bool snapping)PublicStatic0x08
Tweener DOPunchAnchorPos(RectTransform target, const Vector2& punch, float duration, int vibrato, float elasticity, bool snapping)PublicStatic0x08
Tweener DOShakeAnchorPos(RectTransform target, float duration, float strength, int vibrato, float randomness, bool snapping, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x08
Tweener DOShakeAnchorPos(RectTransform target, float duration, const Vector2& strength, int vibrato, float randomness, bool snapping, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x08
Sequence DOJumpAnchorPos(RectTransform target, const Vector2& endValue, float jumpPower, int numJumps, float duration, bool snapping)PublicStatic0x08
Tweener DONormalizedPos(ScrollRect target, const Vector2& endValue, float duration, bool snapping)PublicStatic0x08
Tweener DOHorizontalNormalizedPos(ScrollRect target, float endValue, float duration, bool snapping)PublicStatic0x08
Tweener DOVerticalNormalizedPos(ScrollRect target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<System.Single DOValue(Slider target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Color DOColor(Text target, const Color& endValue, float duration)PublicStatic0x10
TweenerCore<System.Int32 DOCounter(Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator, CultureInfo culture)PublicStatic0x08
TweenerCore<UnityEngine.Color DOFade(Text target, float endValue, float duration)PublicStatic0x08
TweenerCore<System.String DOText(Text target, const string& endValue, float duration, bool richTextEnabled, const ScrambleMode& scrambleMode, const string& scrambleChars)PublicStatic0x08
Tweener DOBlendableColor(Graphic target, const Color& endValue, float duration)PublicStatic0x10
Tweener DOBlendableColor(Image target, const Color& endValue, float duration)PublicStatic0x10
Tweener DOBlendableColor(Text target, const Color& endValue, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Vector2 DOShapeCircle(RectTransform target, const Vector2& center, float endValueDegrees, float duration, bool relativeCenter, bool snapping)PublicStatic0x08