| GameObject get_pointerEnter() | Public+1 flags | | 0x08 |
| void set_pointerEnter(GameObject value) | Public+1 flags | | 0x08 |
| GameObject get_lastPress() | Public+1 flags | | 0x08 |
| void set_lastPress(GameObject value) | Private+1 flags | | 0x08 |
| GameObject get_rawPointerPress() | Public+1 flags | | 0x08 |
| void set_rawPointerPress(GameObject value) | Public+1 flags | | 0x08 |
| GameObject get_pointerDrag() | Public+1 flags | | 0x08 |
| void set_pointerDrag(GameObject value) | Public+1 flags | | 0x08 |
| GameObject get_pointerClick() | Public+1 flags | | 0x08 |
| void set_pointerClick(GameObject value) | Public+1 flags | | 0x08 |
| RaycastResult get_pointerCurrentRaycast() | Public+1 flags | | 0x50 |
| void set_pointerCurrentRaycast(const RaycastResult& value) | Public+1 flags | | 0x50 |
| RaycastResult get_pointerPressRaycast() | Public+1 flags | | 0x50 |
| void set_pointerPressRaycast(const RaycastResult& value) | Public+1 flags | | 0x50 |
| bool get_eligibleForClick() | Public+1 flags | | 0x01 |
| void set_eligibleForClick(bool value) | Public+1 flags | | 0x01 |
| int get_pointerId() | Public+1 flags | | 0x04 |
| void set_pointerId(int value) | Public+1 flags | | 0x04 |
| Vector2 get_position() | Public+1 flags | | 0x08 |
| void set_position(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_delta() | Public+1 flags | | 0x08 |
| void set_delta(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_pressPosition() | Public+1 flags | | 0x08 |
| void set_pressPosition(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector3 get_worldPosition() | Public+1 flags | | 0x0C |
| void set_worldPosition(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_worldNormal() | Public+1 flags | | 0x0C |
| void set_worldNormal(const Vector3& value) | Public+1 flags | | 0x0C |
| float get_clickTime() | Public+1 flags | | 0x04 |
| void set_clickTime(float value) | Public+1 flags | | 0x04 |
| int get_clickCount() | Public+1 flags | | 0x04 |
| void set_clickCount(int value) | Public+1 flags | | 0x04 |
| Vector2 get_scrollDelta() | Public+1 flags | | 0x08 |
| void set_scrollDelta(const Vector2& value) | Public+1 flags | | 0x08 |
| bool get_useDragThreshold() | Public+1 flags | | 0x01 |
| void set_useDragThreshold(bool value) | Public+1 flags | | 0x01 |
| bool get_dragging() | Public+1 flags | | 0x01 |
| void set_dragging(bool value) | Public+1 flags | | 0x01 |
| InputButton get_button() | Public+1 flags | | 0x04 |
| void set_button(const InputButton& value) | Public+1 flags | | 0x04 |
| float get_pressure() | Public+1 flags | | 0x04 |
| void set_pressure(float value) | Public+1 flags | | 0x04 |
| float get_tangentialPressure() | Public+1 flags | | 0x04 |
| void set_tangentialPressure(float value) | Public+1 flags | | 0x04 |
| float get_altitudeAngle() | Public+1 flags | | 0x04 |
| void set_altitudeAngle(float value) | Public+1 flags | | 0x04 |
| float get_azimuthAngle() | Public+1 flags | | 0x04 |
| void set_azimuthAngle(float value) | Public+1 flags | | 0x04 |
| float get_twist() | Public+1 flags | | 0x04 |
| void set_twist(float value) | Public+1 flags | | 0x04 |
| Vector2 get_radius() | Public+1 flags | | 0x08 |
| void set_radius(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_radiusVariance() | Public+1 flags | | 0x08 |
| void set_radiusVariance(const Vector2& value) | Public+1 flags | | 0x08 |
| bool get_fullyExited() | Public+1 flags | | 0x01 |
| void set_fullyExited(bool value) | Public+1 flags | | 0x01 |
| bool get_reentered() | Public+1 flags | | 0x01 |
| void set_reentered(bool value) | Public+1 flags | | 0x01 |
| void .ctor(EventSystem eventSystem) | Public+1 flags | | 0x08 |
| bool IsPointerMoving() | Public | | 0x01 |
| bool IsScrolling() | Public | | 0x01 |
| Camera get_enterEventCamera() | Public+1 flags | | 0x08 |
| Camera get_pressEventCamera() | Public+1 flags | | 0x08 |
| GameObject get_pointerPress() | Public+1 flags | | 0x08 |
| void set_pointerPress(GameObject value) | Public+1 flags | | 0x08 |
| string ToString() | Public+1 flags | | 0x08 |