Zdexby TheHolyOneZ
42,628 classes
Class

PointerEventData

: BaseEventData : AbstractEventData : Object
UnityEngine.EventSystems.PointerEventData, UnityEngine.UI 0x0170 (368 B) inherited 0x0020 UnityEngine.UI.dll
0x00x0170

Members 31

OffsetSizeNameTypeFlagsDefault
0x08<pointerEnter>k__BackingFieldGameObjectPrivate—
0x08m_PointerPressGameObjectPrivate—
0x08<lastPress>k__BackingFieldGameObjectPrivate—
0x08<rawPointerPress>k__BackingFieldGameObjectPrivate—
0x08<pointerDrag>k__BackingFieldGameObjectPrivate—
0x08<pointerClick>k__BackingFieldGameObjectPrivate—
0x50<pointerCurrentRaycast>k__BackingFieldRaycastResultPrivate—
0x50<pointerPressRaycast>k__BackingFieldRaycastResultPrivate—
0x08hoveredList<UnityEngine.GameObject>Public—
0x01<eligibleForClick>k__BackingFieldboolPrivate—
0x00F90x03padding / unreflected
0x04<pointerId>k__BackingFieldintPrivate—
0x08<position>k__BackingFieldVector2Private—
0x08<delta>k__BackingFieldVector2Private—
0x08<pressPosition>k__BackingFieldVector2Private—
0x0C<worldPosition>k__BackingFieldVector3Private—
0x0C<worldNormal>k__BackingFieldVector3Private—
0x04<clickTime>k__BackingFieldfloatPrivate—
0x04<clickCount>k__BackingFieldintPrivate—
0x08<scrollDelta>k__BackingFieldVector2Private—
0x01<useDragThreshold>k__BackingFieldboolPrivate—
0x01<dragging>k__BackingFieldboolPrivate—
0x01420x02padding / unreflected
0x04<button>k__BackingFieldInputButtonPrivate—
0x04<pressure>k__BackingFieldfloatPrivate—
0x04<tangentialPressure>k__BackingFieldfloatPrivate—
0x04<altitudeAngle>k__BackingFieldfloatPrivate—
0x04<azimuthAngle>k__BackingFieldfloatPrivate—
0x04<twist>k__BackingFieldfloatPrivate—
0x08<radius>k__BackingFieldVector2Private—
0x08<radiusVariance>k__BackingFieldVector2Private—
0x01<fullyExited>k__BackingFieldboolPrivate—
0x01<reentered>k__BackingFieldboolPrivate—
0x016E0x02unreflected bytes to end of PointerEventData
Inherited from BaseEventData 1
OffsetSizeNameTypeFlagsDefault
0x08m_EventSystemEventSystemPrivate+1 flags—
Inherited from AbstractEventData 1
OffsetSizeNameTypeFlagsDefault
0x01m_Usedbool1 flags—

Functions 66

SignatureFlagsNativeParams
GameObject get_pointerEnter()Public+1 flags0x08
void set_pointerEnter(GameObject value)Public+1 flags0x08
GameObject get_lastPress()Public+1 flags0x08
void set_lastPress(GameObject value)Private+1 flags0x08
GameObject get_rawPointerPress()Public+1 flags0x08
void set_rawPointerPress(GameObject value)Public+1 flags0x08
GameObject get_pointerDrag()Public+1 flags0x08
void set_pointerDrag(GameObject value)Public+1 flags0x08
GameObject get_pointerClick()Public+1 flags0x08
void set_pointerClick(GameObject value)Public+1 flags0x08
RaycastResult get_pointerCurrentRaycast()Public+1 flags0x50
void set_pointerCurrentRaycast(const RaycastResult& value)Public+1 flags0x50
RaycastResult get_pointerPressRaycast()Public+1 flags0x50
void set_pointerPressRaycast(const RaycastResult& value)Public+1 flags0x50
bool get_eligibleForClick()Public+1 flags0x01
void set_eligibleForClick(bool value)Public+1 flags0x01
int get_pointerId()Public+1 flags0x04
void set_pointerId(int value)Public+1 flags0x04
Vector2 get_position()Public+1 flags0x08
void set_position(const Vector2& value)Public+1 flags0x08
Vector2 get_delta()Public+1 flags0x08
void set_delta(const Vector2& value)Public+1 flags0x08
Vector2 get_pressPosition()Public+1 flags0x08
void set_pressPosition(const Vector2& value)Public+1 flags0x08
Vector3 get_worldPosition()Public+1 flags0x0C
void set_worldPosition(const Vector3& value)Public+1 flags0x0C
Vector3 get_worldNormal()Public+1 flags0x0C
void set_worldNormal(const Vector3& value)Public+1 flags0x0C
float get_clickTime()Public+1 flags0x04
void set_clickTime(float value)Public+1 flags0x04
int get_clickCount()Public+1 flags0x04
void set_clickCount(int value)Public+1 flags0x04
Vector2 get_scrollDelta()Public+1 flags0x08
void set_scrollDelta(const Vector2& value)Public+1 flags0x08
bool get_useDragThreshold()Public+1 flags0x01
void set_useDragThreshold(bool value)Public+1 flags0x01
bool get_dragging()Public+1 flags0x01
void set_dragging(bool value)Public+1 flags0x01
InputButton get_button()Public+1 flags0x04
void set_button(const InputButton& value)Public+1 flags0x04
float get_pressure()Public+1 flags0x04
void set_pressure(float value)Public+1 flags0x04
float get_tangentialPressure()Public+1 flags0x04
void set_tangentialPressure(float value)Public+1 flags0x04
float get_altitudeAngle()Public+1 flags0x04
void set_altitudeAngle(float value)Public+1 flags0x04
float get_azimuthAngle()Public+1 flags0x04
void set_azimuthAngle(float value)Public+1 flags0x04
float get_twist()Public+1 flags0x04
void set_twist(float value)Public+1 flags0x04
Vector2 get_radius()Public+1 flags0x08
void set_radius(const Vector2& value)Public+1 flags0x08
Vector2 get_radiusVariance()Public+1 flags0x08
void set_radiusVariance(const Vector2& value)Public+1 flags0x08
bool get_fullyExited()Public+1 flags0x01
void set_fullyExited(bool value)Public+1 flags0x01
bool get_reentered()Public+1 flags0x01
void set_reentered(bool value)Public+1 flags0x01
void .ctor(EventSystem eventSystem)Public+1 flags0x08
bool IsPointerMoving()Public0x01
bool IsScrolling()Public0x01
Camera get_enterEventCamera()Public+1 flags0x08
Camera get_pressEventCamera()Public+1 flags0x08
GameObject get_pointerPress()Public+1 flags0x08
void set_pointerPress(GameObject value)Public+1 flags0x08
string ToString()Public+1 flags0x08

Subclasses 1

Used by 67

types with a member, parameter or interface of this type