0x00x0030
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Table | RollRandomObject | Public | — |
Inherited from ReferenceScript 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AssetId | string | Public | — | |
| 0x08 | Prefab | GameObject | Public | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_IsValid() | Public+1 flags | 0x01 | |
| GameObject RollObject(Random rand) | Public | 0x08 | |
| GameObject RollObject(Func<UnityEngine.GameObject itemCondition, Random rand) | Public | 0x08 | |
| void InitRef(ref LootTable& tableRef, Transform parent) | PublicStatic | 0x08 | |
| LootTable Init(LootTable table, Transform parent) | PublicStatic | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |