| void add_OnTalentsSaved(Action<TalentTree> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnTalentsSaved(Action<TalentTree> value) | PublicStatic+1 flags | | 0x08 |
| bool get_SelectingCorruptTalent() | Public+1 flags | | 0x01 |
| int get_FreeTalentPoints() | Public+1 flags | | 0x04 |
| void set_FreeTalentPoints(int value) | Public+1 flags | | 0x04 |
| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| void FixedUpdate() | Private | | 0x00 |
| void TalentsMouseMovement() | Private | | 0x00 |
| void SelectTalent(TalentSlot talentSlot, bool addOrRemove, bool playSound, bool ignoreCorruption) | Public | | 0x08 |
| bool HasPointForTalent(TalentScriptable talent) | Public | | 0x08 |
| TalentPoint GetPointForTalent(TalentScriptable talent) | Public | | 0x08 |
| void AddBranchPoint(TalentPoint talentPoint, bool add) | Public | | 0x08 |
| void CalculateBranchPoints() | Private | | 0x00 |
| void ConvertBranchPointsToFree() | Public | | 0x00 |
| void OnRespecCheck() | Private | | 0x00 |
| void Shrine_OnShrineActivated() | Private | | 0x00 |
| void OnRespecBtnClick() | Private | | 0x00 |
| void SetRespecBtn() | Private | | 0x00 |
| void SetRespecText() | Private | | 0x00 |
| bool TryGetActiveTalentRespecPerks(ref List<TalentRespecPerk>& respecPerks) | Private | | 0x08 |
| void SaveTalents() | Public | | 0x00 |
| void SetTalentTree() | Public | | 0x00 |
| void LoadExpertiseTree(PlayerSaved playerSaved) | Public | | 0x08 |
| void AutoPointTalents() | Public | | 0x00 |
| void SetAllNextTalents() | Public | | 0x00 |
| void SetTalentLootTable(bool force) | Private | | 0x01 |
| void CheckForCorruption() | Private | | 0x00 |
| void ShowCorruptChoices(int choiceCount) | Public | | 0x04 |
| bool CanRollTalent(GameObject item) | Private | | 0x08 |
| void OnHideCorruptionClick() | Private | | 0x00 |
| void OnShowCorruptionClick() | Private | | 0x00 |
| void ShowCorruptionPanel(bool show) | Public | | 0x01 |
| void OnCorruptTalentSelected(TalentSlot slot, bool addOrRemove) | Private | | 0x08 |
| void ResetCorruptTalents() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <AutoPointTalents>b__67_1(TalentSlot x) | Private | | 0x08 |