| PlayerSaved get_playerSaved() | Public+1 flags | | 0x08 |
| Player get_character() | Public+1 flags | | 0x08 |
| MainPlayerData get_PlayerData() | Public+1 flags | | 0x08 |
| bool get_HasCorruptionAbility() | Public+1 flags | | 0x01 |
| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| void CharacterCameraRotation() | Private | | 0x00 |
| void ResetCameraRot() | Private | | 0x00 |
| void OnHideClick() | Private | | 0x00 |
| void OnHide() | Private | | 0x00 |
| void ClearShownCharacter() | Private | | 0x00 |
| void ShowReturnPanel(Panel returnPanel) | Private | | 0x08 |
| void ShowCustomization(CharacterPanel panel, bool create) | Public | | 0x08 |
| void ShowCustomization(CharacterPanel panel, const CustomizationMode& mode) | Public | | 0x08 |
| void ShowCustomization(PlayerSaved saved, Player shownCharacter, bool create, CharacterPanel panel, Panel returnPanel, bool canEdit) | Public | | 0x08 |
| void ShowCustomization(PlayerSaved saved, Player shownCharacter, const CustomizationMode& mode, CharacterPanel panel, Panel returnPanel) | Public | | 0x08 |
| CustomizationMode GetLocalEditMode(PlayerSaved saved) | Private | | 0x08 |
| bool CanEditMode(const CustomizationMode& mode) | Private | | 0x04 |
| PerkPanelMode GetPerkPanelMode() | Private | | 0x04 |
| void SetSlotBtns() | Private | | 0x00 |
| void SetSelectedSkinForSlotBtns(bool instant) | Private | | 0x01 |
| SkinData GetSelectedSkin(const SkinSlotType& slotType) | Private | | 0x08 |
| bool IsSkinSelected(SkinData skin) | Private | | 0x08 |
| void SetEditingEnabled(bool canEdit) | Private | | 0x01 |
| void EnsureSelectedSlotBtnCanBeShown() | Private | | 0x00 |
| void SetSlotBtnEnableState(SkinSlotBtn btn, bool enabled, bool instant) | Public | | 0x08 |
| void RefreshSlotBtnFadeTarget(SkinSlotBtn btn) | Public | | 0x08 |
| void OnSlotBtnClick(SkinSlotBtn slotBtn, bool forceRegen) | Public | | 0x08 |
| void SetColorPanel(SkinColorPair pair) | Public | | 0x08 |
| void OnColorBtnClicked(SkinBtnItem colorBtn) | Public | | 0x08 |
| void TryEnableColorPanel(SkinData skin) | Public | | 0x08 |
| void ShowColorBtns(bool show, bool instant) | Public | | 0x01 |
| void SetColorBtnsSize(bool show) | Private | | 0x01 |
| IEnumerator ShowColorBtnsCor(bool show, bool instant) | Private | | 0x08 |
| void ShowSkinList(const SkinSlotType& slotType, List<SkinBtnItem> btnItems, SkinBtnItem btnPrefab, Transform btnItemsParent) | Public | | 0x08 |
| void PreviewSkin(SkinData skin) | Public | | 0x08 |
| void SkinBtnClicked(SkinBtnItem clicked, bool playSound) | Public | | 0x08 |
| void OnSavePresetClick() | Private | | 0x00 |
| void OnRandomizeSkinsClick() | Private | | 0x00 |
| void ResetCharacter() | Public | | 0x00 |
| void SetCreatingCharacter(bool active) | Private | | 0x01 |
| void ShowPlayerHealthBar(bool show) | Private | | 0x01 |
| void OnRandomNameClick() | Private | | 0x00 |
| void OnCreateNameInputChanged(const string& input) | Private | | 0x08 |
| string SanitizeCharacterName(const string& input, bool allowTrailingSpace) | PrivateStatic | | 0x08 |
| void OnCorruptionToggled(bool input) | Private | | 0x01 |
| void OnCreateCharacterClick() | Private | | 0x00 |
| void FinishCreatingPlayer() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <Awake>b__55_0() | Private | | 0x00 |
| void <Awake>b__55_1(ButtonInteraction x) | Private | | 0x08 |
| void <Awake>b__55_2(ButtonInteraction x) | Private | | 0x08 |
| bool <CharacterCameraRotation>b__58_0(GameObject x) | Private | | 0x08 |
| void <PreviewSkin>b__88_0(SavedSkinData x) | Private | | 0x08 |
| void <ResetCharacter>b__92_0(SavedSkinData x) | Private | | 0x08 |