Zdexby TheHolyOneZ
42,628 classes
Class

PlayerHealthBar

: MonoBehaviour : Behaviour : Component : Object : Object
PlayerHealthBar, Assembly-CSharp 0x00A0 (160 B) inherited 0x0018 Assembly-CSharp.dll
0x00x00A0

Members 18

OffsetSizeNameTypeFlagsDefault
0x04HeartShakeStrengthfloatPublic—
0x04HeartShakeDurationfloatPublic—
0x08StartPartPlayerHealthPartPublic—
0x08HeartFillImagePublic—
0x08HeartSpritesList<UnityEngine.Sprite>Public—
0x08MidPartPrefabPlayerHealthPartPublic—
0x08PartsParentRectTransformPublic—
0x08HealthTextPosTransformPublic—
0x08DownedImageImagePublic—
0x08DownedBarImagePublic—
0x08BlockedIconFadeGroupPublic—
0x08DodgedIconFadeGroupPublic—
0x08MyGroupFadeGroupPublic—
0x08HealthPartsList<PlayerHealthPart>Public—
0x01initializedboolPrivate—
0x00810x03padding / unreflected
0x0CheartDefaultPosVector3Private—
0x08entityEntityPrivate—
0x08heartShakeCorCoroutinePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 14

SignatureFlagsNativeParams
float get_Health()Public+1 flags0x04
float get_MaxHealth()Public+1 flags0x04
void Awake()Private0x00
void Init()Private0x00
void Update()Private0x00
void OnDisable()Private0x00
void SetEntity(Entity entity)Public0x08
void SetMaxHealth(int max)Public0x04
void SetHealth(int health)Public0x04
IEnumerator HeartShake(float strength, float duration)Private0x08
void ResetHeartShake(bool stopCor)Private0x01
void Entity_OnHealthChanged(Entity entity, StatChange healthChange)Private0x08
void OnStoppedAttack(Entity entity, const StatType& usingStat)Private0x08
void .ctor()Public+1 flags0x00

Used by 6

types with a member, parameter or interface of this type