Zdexby TheHolyOneZ
42,610 classes
Class

StylePropertyAnimationSystem

: Object
UnityEngine.UIElements.StylePropertyAnimationSystem, UnityEngine.UIElementsModule 0x0088 (136 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0088

Members 15

OffsetSizeNameTypeFlagsDefault
0x08m_CurrentTimeMslongPrivate—
0x08m_FloatsValuesFloatPrivate—
0x08m_IntsValuesIntPrivate—
0x08m_LengthsValuesLengthPrivate—
0x08m_ColorsValuesColorPrivate—
0x08m_BackgroundsValuesBackgroundPrivate—
0x08m_FontDefinitionsValuesFontDefinitionPrivate—
0x08m_FontsValuesFontPrivate—
0x08m_TextShadowsValuesTextShadowPrivate—
0x08m_ScaleValuesScalePrivate—
0x08m_RotateValuesRotatePrivate—
0x08m_TranslateValuesTranslatePrivate—
0x08m_TransformOriginValuesTransformOriginPrivate—
0x08m_AllValuesList<UnityEngine.UIElements.StylePropertyAnimationSystem.Values>Private+1 flags—
0x08m_PropertyToValuesDictionary<UnityEngine.UIElements.StyleSheets.StylePropertyIdPrivate+1 flags—

Functions 23

SignatureFlagsNativeParams
void .ctor()Public+1 flags0x00
uint8 GetOrCreate(const uint8& values)Private—0x00
bool StartTransition(VisualElement owner, const StylePropertyId& prop, const uint8& startValue, const uint8& endValue, int durationMs, int delayMs, Func<System.Single easingCurve, Values<T> values)Private—0x08
bool StartTransition(VisualElement owner, const StylePropertyId& prop, float startValue, float endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x08
bool StartTransition(VisualElement owner, const StylePropertyId& prop, int startValue, int endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x08
bool StartTransition(VisualElement owner, const StylePropertyId& prop, const Length& startValue, const Length& endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x08
bool StartTransition(VisualElement owner, const StylePropertyId& prop, const Color& startValue, const Color& endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x10
bool StartTransition(VisualElement owner, const StylePropertyId& prop, const Background& startValue, const Background& endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x20
bool StartTransition(VisualElement owner, const StylePropertyId& prop, const FontDefinition& startValue, const FontDefinition& endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x10
bool StartTransition(VisualElement owner, const StylePropertyId& prop, Font startValue, Font endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x08
bool StartTransition(VisualElement owner, const StylePropertyId& prop, const TextShadow& startValue, const TextShadow& endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x1C
bool StartTransition(VisualElement owner, const StylePropertyId& prop, const Scale& startValue, const Scale& endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x10
bool StartTransition(VisualElement owner, const StylePropertyId& prop, const Rotate& startValue, const Rotate& endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x18
bool StartTransition(VisualElement owner, const StylePropertyId& prop, const Translate& startValue, const Translate& endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x18
bool StartTransition(VisualElement owner, const StylePropertyId& prop, const TransformOrigin& startValue, const TransformOrigin& endValue, int durationMs, int delayMs, Func<System.Single easingCurve)PublicFinal+2 flags0x14
void CancelAllAnimations()PublicFinal+2 flags0x00
void CancelAllAnimations(VisualElement owner)PublicFinal+2 flags0x08
void CancelAnimation(VisualElement owner, const StylePropertyId& id)PublicFinal+2 flags0x08
void UpdateAnimation(VisualElement owner, const StylePropertyId& id)PublicFinal+2 flags0x08
void GetAllAnimations(VisualElement owner, List<UnityEngine.UIElements.StyleSheets.StylePropertyId> propertyIds)PublicFinal+2 flags0x08
void UpdateTracking(Values<T> values)Private—0x08
long CurrentTimeMs()Private0x08
void Update()PublicFinal+2 flags0x00