0x00x0010
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | s_TriangulationContext | TriangulationContext | PrivateStatic | — |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
| TriangulationContext get_triangulationContext() | PrivateStatic+1 flags | 0x08 | |
| bool SortAndTriangulate(IList<UnityEngine.Vector2> points, List<System.Int32>& indexes, bool convex) | PublicStatic | 0x08 | |
| bool TriangulateVertices(IList<UnityEngine.ProBuilder.Vertex> vertices, List<System.Int32>& triangles, bool unordered, bool convex) | PublicStatic | 0x08 | |
| bool TriangulateVertices(const Vector3[]& vertices, List<System.Int32>& triangles, const Vector3[][]& holes) | PublicStatic | 0x08 | |
| bool TriangulateVertices(const Vector3[]& vertices, List<System.Int32>& triangles, bool unordered, bool convex) | PublicStatic | 0x08 | |
| bool Triangulate(IList<UnityEngine.Vector2> points, List<System.Int32>& indexes, bool convex) | PublicStatic | 0x08 | |
| bool Triangulate(IList<UnityEngine.Vector2> points, IList<System.Collections.Generic.IList<UnityEngine.Vector2>> holes, List<System.Int32>& indexes) | PublicStatic | 0x08 |