| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| IEnumerable<UnityEngine.ProBuilder.Edge> <Connect>b__0_0(Face x) | 1 flags | — | 0x08 |
| int <Connect>b__2_1(Face x) | 1 flags | — | 0x08 |
| FaceRebuildData <Connect>b__2_2(ConnectFaceRebuildData x) | 1 flags | — | 0x08 |
| int <Connect>b__3_0(Face x) | 1 flags | — | 0x08 |
| FaceRebuildData <Connect>b__3_1(ConnectFaceRebuildData x) | 1 flags | | 0x08 |
| IEnumerable<UnityEngine.ProBuilder.Edge> <Connect>b__3_2(ConnectFaceRebuildData x) | 1 flags | | 0x08 |
| Edge <Connect>b__3_4(const EdgeLookup& x) | 1 flags | | 0x10 |
| List<UnityEngine.ProBuilder.Vertex> <ConnectEdgesInFace>b__5_0(int x) | 1 flags | | 0x08 |
| List<System.Int32> <ConnectEdgesInFace>b__5_1(int x) | 1 flags | | 0x08 |
| Edge <ConnectEdgesInFace>b__5_2(WingedEdge x) | 1 flags | | 0x08 |
| Edge <InsertVertices>b__6_0(WingedEdge x) | 1 flags | | 0x08 |
| List<UnityEngine.ProBuilder.Vertex> <ConnectIndexesPerFace>b__8_0(int x) | 1 flags | | 0x08 |
| List<System.Int32> <ConnectIndexesPerFace>b__8_1(int x) | 1 flags | | 0x08 |
| List<System.Int32> <ConnectIndexesPerFace>b__8_2(int x) | 1 flags | | 0x08 |