Zdexby TheHolyOneZ
42,610 classes
Class

<>c

: Object
UnityEngine.ProBuilder.MeshOperations.AppendElements.<>c, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 5

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__8_0Func<UnityEngine.Vector3[]PublicStatic—
0x08<>9__10_0Func<UnityEngine.ProBuilder.VertexPublicStatic—
0x08<>9__10_1Func<UnityEngine.ProBuilder.VertexPublicStatic—
0x08<>9__18_0Func<UnityEngine.ProBuilder.FaceRebuildDataPublicStatic—

Functions 6

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
int <CreateShapeFromPolygon>b__8_0(const Vector3[]& arr)1 flags0x08
Vector3 <FaceWithVerticesAndHole>b__10_0(Vertex v)1 flags0x0C
Vector3 <FaceWithVerticesAndHole>b__10_1(Vertex v)1 flags0x0C
Face <InsertVertexInFace>b__18_0(FaceRebuildData f)1 flags0x08